88 lines
2.8 KiB
C++
Executable File
88 lines
2.8 KiB
C++
Executable File
/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include <CentralEffectSimulation/logger.h>
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#include <Buildings/bld_dtc.h>
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#include <CentralEffectSimulation/dds_handler.h>
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#include <CentralEffectSimulation/handler_participant.h>
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#include <CentralEffectSimulation/handler_building_data.h>
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#include <QTimer>
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#include <QtCore/QObject>
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// Handling for participants within buildings
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namespace CesParticipantBuildings
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{
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class HandlerParticipantBuilding : public QObject
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, protected TrainingAreaBase::Interface::Ftc::SendCesHitReplyHandler
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{
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Q_OBJECT
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public:
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explicit HandlerParticipantBuilding(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
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const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &participantHandler,
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const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData,
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QObject *parent = nullptr);
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~HandlerParticipantBuilding();
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/**
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* Initialize the handler to manage information from player management
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*/
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bool init();
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int getDamagePercentFromBuilding(const int buildingId) const;
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int getDamagePercentFromRoom(const int roomId) const;
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Q_SIGNALS:
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void newBuildingState(const int32_t buildingId);
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protected:
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void onSendCesHitReply(const Core::FunctionReplyObject &replyObject) override final;
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private Q_SLOTS:
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/**
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* Handle BuildingState from 'BLD'
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*/
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void onBuildingStateChanged(const Buildings::BuildingState &data, DataModification modType);
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/**
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* Handle MainStructureElement from 'ISM'
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*/
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void sendFtcCesHitRequestTimeout();
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void sendCesHitToParticipant(const Buildings::BuildingState &data,
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const int32_t participantId,
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const int32_t remainingEffectPercent);
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private: // attributes
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struct RoomState
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{
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int buildingId = 0;
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int damagePercent = 0;
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};
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std::shared_ptr<CentralEffectSimulation::DdsHandler> m_ddsHandler; ///< Pointer to DDS handler
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std::shared_ptr<CentralEffectSimulation::HandlerParticipant> m_handlerParticipant;
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std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> m_handlerBuildingData;
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QHash<int, Buildings::BuildingState> m_buildingStates;
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QHash<int, RoomState> m_roomIdDamageState; // Key = roomId, value = damageState
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QHash<int, TrainingAreaBase::SendCesHitRequest> m_requestMap; // Key = participantId
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QTimer *m_timer;
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CentralEffectSimulation::LOGGER_T &m_logger; ///< Interface to the Logging-Facility
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};
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} // namespace CesParticipantBuildings
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