91 lines
2.6 KiB
C++
Executable File
91 lines
2.6 KiB
C++
Executable File
/**
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* @RDE_HEADER@
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* Interface of AreaFire
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_multi_point_map_object.h"
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#include <Map/abstract_effect_simulation.h>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The AreaFire class supports AreaFire with impacts.
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*/
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//class SITUATIONMAP_EXPORT
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class AreaFire : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
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{
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using BaseClass = SituationMap::AbstractMultiPointMapObject;
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public:
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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AreaFire() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor
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virtual ~AreaFire() = default; ///< Destructor
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/*! \name Specific data - impacts */
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//@{
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virtual PositionCont scheduledImpacts() const = 0;
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virtual PositionCont impacts() const = 0;
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virtual PositionCont impactsAbsoluteHeight() const = 0;
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/**
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* @brief Set impacts of AreaFire.
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* @param posCont Impacts to be set.
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*/
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virtual void setScheduledImpacts(const PositionCont &posCont, const QColor &explicitColor = QColor()) = 0;
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virtual void setImpacts(const PositionCont &posCont) = 0;
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virtual void setImpactsAbsoluteHeight(const PositionCont &posCont) = 0;
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//@}
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virtual PositionCont detonationsAbsolute() const = 0;
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virtual PositionCont detonationsDraped() const = 0;
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/**
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* @brief Set detonation (3D) of AreaFire.
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* @param detonationRadius radius to be used.
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* @param detonationsPositions detonations to be set.
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*/
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virtual bool setDetonationsAbsolute(const PositionCont &detonationsPositions, int detonationRadius) = 0; // Absolute
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virtual bool setDetonationsDraped(const PositionCont &detonationsPositions, int detonationRadius) = 0;
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/*! \name Specific data - GunToTargetLine / GunToTargetTrajectory */
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//@{
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virtual void setGunToTargetLineSurface(const Point3D &start, const Point3D &end) = 0;
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virtual void setGunToTargetTrajectory3D(const PositionCont &gunToTargetPath) = 0;
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//@}
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/*! \name Specific data - NonLethalArea */
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//@{
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virtual void setNonLethalArea(const PositionCont &nonLethalArea) = 0;
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//@}
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/*! \name Specific data - trajectory */
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//@{
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virtual PositionCont trajectory(int index) const = 0;
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/**
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* @brief Set trajectoryPath of AreaFire.
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* @param index path index.
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* @param trajectoryPath path to be set.
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*/
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virtual bool setTrajectory(int index, const PositionCont &trajectoryPath) = 0;
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//@}
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};
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} // namespace SituationMap
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