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qt5-legatus-legacy/Lts/Viewer/SituationMap/MapObjects/mine_field.h
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Interface of MineField
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include "abstract_multi_point_map_object.h"
#include <Map/abstract_effect_simulation.h>
//----------------------------------------------------------------------------
namespace SituationMap
{
/**
* @brief The MineField class supports MineFields with Activated and DeActivated mines.
*/
class MineField : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
{
using BaseClass = AbstractMapObject;
public:
enum class MineState
{
Activated, ///< live, aimed
DeActivated ///<
};
public:
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Don't use "= default" because of bug in VS2015 JT 2016/11/7
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
MineField() : AbstractMultiPointMapObject(), AbstractEffectSimulation() { ; }
virtual ~MineField() = default; ///< Destructor
/*! \name Segments */
//@{
virtual PositionCont segment(int key) const = 0;
/**
* @brief Set positions of one segment.
* @param key of segment to be set.
* @param posCont positions of segment.
* @note: is key is negativ, no fill pattern is aplied.
* If key is >=0, the pattern of the segments take over the main pattern.
*/
virtual void setSegment(int key, const PositionCont &posCont) = 0;
/**
* @brief Remove one segment
* @param key to be removed.
*/
virtual void removeSegment(int key) = 0;
/**
* @brief Remove all segments.
*/
virtual void removeSegments() = 0;
/**
* @brief Get a list of keys in use.
* @return List of keys in use.
*/
virtual QList<int> keysInUse() const = 0;
/*! \name Positions of Mines */
//@{
/**
* @brief Set all positions of mines (of all states)
* @param mineState to be set.
* @param posCont positions of mines to be set.
*/
virtual void setPositionsMine(MineState mineState, const PositionCont &posCont) = 0;
//@}
virtual bool mineVisibility(MineState mineState) const = 0;
virtual void setMineVisibility(MineState mineState, bool visible) = 0;
};
} // namespace SituationMap