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qt5-legatus-legacy/Lts/Proxies/HighLevelArchitecture/Apache/damage_model.cpp
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Damage state transaformation from/to HLA <-> Excon, see ICD, 4.4.3.5.6 - Damage Model
* $Id$
* $HeadURL$
* $Author$
*/
#include "damage_model.h"
#include <QTimer>
#include <QDateTime>
namespace HighLevelArchitecture
{
// ICD, 4.4.3.5.6 - Damage Model
// es sind dort nich alle definiert, die Reihenfolge ist DamageState - FirePower - Immobilized
DamageModel::DamageModel(const IdentifierStruct &is,
const ProjectDataManagement::VulnerabilityState &state)
: m_is(is)
{
initTimer();
setVulnerabilityState(state, QDateTime::currentMSecsSinceEpoch());
}
DamageModel::DamageModel(const ProjectDataManagement::VulnerabilityState &state)
{
setVulnerabilityState(state, QDateTime::currentMSecsSinceEpoch());
}
ProjectDataManagement::VulnerabilityState DamageModel::vulnerabilityStateFromDamageStatus(const rpr2::DamageStatusEnum32::ET &status)
{
ProjectDataManagement::VulnerabilityState vs;
switch(status)
{
case rpr2::DamageStatusEnum32::NoDamage:
vs = ProjectDataManagement::VulnerabilityState_def::CombatReady;
break;
case rpr2::DamageStatusEnum32::SlightDamage:
vs = ProjectDataManagement::VulnerabilityState_def::LightDamage;
break;
case rpr2::DamageStatusEnum32::ModerateDamage:
vs = ProjectDataManagement::VulnerabilityState_def::HeavyDamage;
break;
case rpr2::DamageStatusEnum32::Destroyed:
vs = ProjectDataManagement::VulnerabilityState_def::CatastrophicKill;
break;
}
return vs;
}
DamageModel::DamageModel(const IdentifierStruct &is, const rpr2::DamageStatusEnum32::ET &status)
: m_is(is)
{
ProjectDataManagement::VulnerabilityState vs = vulnerabilityStateFromDamageStatus(status);
setVulnerabilityState(vs, QDateTime::currentMSecsSinceEpoch());
}
rpr2::DamageStatusEnum32::ET DamageModel::damageState(qint64 simTimeMSec) const
{
int idx = indexForTime(simTimeMSec);
if (idx < 0)
return rpr2::DamageStatusEnum32::NoDamage;
// Todo: Correct?!?
switch (m_vulnerabilityStates.at(idx).vulnerabilityState.underlying())
{
case ProjectDataManagement::VulnerabilityState_def::CombatReady:
return rpr2::DamageStatusEnum32::NoDamage;
case ProjectDataManagement::VulnerabilityState_def::LightDamage:
return rpr2::DamageStatusEnum32::SlightDamage;
case ProjectDataManagement::VulnerabilityState_def::MediumDamage:
case ProjectDataManagement::VulnerabilityState_def::HeavyDamage:
case ProjectDataManagement::VulnerabilityState_def::MobilityKill:
case ProjectDataManagement::VulnerabilityState_def::VisibleMobilityKill:
case ProjectDataManagement::VulnerabilityState_def::WeaponSystemDamage:
case ProjectDataManagement::VulnerabilityState_def::VisibleWeaponSystemDamage:
return rpr2::DamageStatusEnum32::ModerateDamage;
case ProjectDataManagement::VulnerabilityState_def::CatastrophicKill:
return rpr2::DamageStatusEnum32::Destroyed;
case ProjectDataManagement::VulnerabilityState_def::TemporarySeverance:
case ProjectDataManagement::VulnerabilityState_def::NearMiss:
case ProjectDataManagement::VulnerabilityState_def::HitWithNoEffect:
return rpr2::DamageStatusEnum32::NoDamage;
case ProjectDataManagement::VulnerabilityState_def::VulnerabilityBitsChanged:
case ProjectDataManagement::VulnerabilityState_def::Reserved:
return rpr2::DamageStatusEnum32::NoDamage;
case ProjectDataManagement::VulnerabilityState_def::NContamination:
case ProjectDataManagement::VulnerabilityState_def::BContamination:
case ProjectDataManagement::VulnerabilityState_def::CContamination:
return rpr2::DamageStatusEnum32::SlightDamage;
case ProjectDataManagement::VulnerabilityState_def::NotReady:
return rpr2::DamageStatusEnum32::NoDamage;
}
return rpr2::DamageStatusEnum32::NoDamage;
}
bool DamageModel::immobilized(qint64 simTimeMSec) const
{
int idx = indexForTime(simTimeMSec);
if (idx < 0)
return false;
if (m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::MobilityKill ||
m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::VisibleMobilityKill ||
m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::CatastrophicKill)
return true;
return false;
}
bool DamageModel::firePowerDisabled(qint64 simTimeMSec) const
{
int idx = indexForTime(simTimeMSec);
if (idx < 0)
return false;
if (m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::WeaponSystemDamage ||
m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::VisibleWeaponSystemDamage ||
m_vulnerabilityStates.at(idx).vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::CatastrophicKill)
return true;
return false;
}
void DamageModel::setVulnerabilityState(const ProjectDataManagement::VulnerabilityState &state, qint64 simTimeMSec)
{
const int idx = indexForTime(simTimeMSec);
if (idx > 0 && m_vulnerabilityStates.at(idx).timeStamp == simTimeMSec)
{
// already there...
if (state == m_vulnerabilityStates.at(idx).vulnerabilityState)
return;
m_vulnerabilityStates[idx].vulnerabilityState = state;
}
else
{
VulnerabilityStateStructWithTimeStamp vssTs;
vssTs.vulnerabilityState = state;
vssTs.timeStamp = simTimeMSec;
m_vulnerabilityStates.insert(idx + 1, std::move(vssTs)); // idx = -1 -> oldest, will become index 0
}
while (m_vulnerabilityStates.size() > 10)
m_vulnerabilityStates.pop_front();
}
void DamageModel::setDamageState(const rpr2::DamageStatusEnum32::ET state, qint64 simTimeMSec)
{
ProjectDataManagement::VulnerabilityState vs = vulnerabilityStateFromDamageStatus(state);
setVulnerabilityState(vs, simTimeMSec);
}
ProjectDataManagement::VulnerabilityState DamageModel::vulnerabilityState(qint64 simTimeMSec) const
{
int idx = indexForTime(simTimeMSec);
if (idx < 0)
return ProjectDataManagement::VulnerabilityState_def::CombatReady;
return m_vulnerabilityStates.at(idx).vulnerabilityState;
}
int DamageModel::indexForTime(qint64 simTimeMSec) const
{
const int s = m_vulnerabilityStates.size();
if (simTimeMSec < 0 && s != 0) // = use current
return s - 1;
for (int i = s - 1; i >= 0; --i)
{
const auto &tss = m_vulnerabilityStates.at(i);
if (tss.timeStamp <= simTimeMSec)
return i;
}
return -1;
}
void DamageModel::initTimer()
{
delete m_timer;
m_timer = new QTimer(this);
m_timer->setSingleShot(true);
m_timer->start(s_waitInterval);
connect(m_timer, &QTimer::timeout,
this, [this]()
{
emit damageStateChanged();
m_timer->deleteLater();
m_timer = nullptr;
});
}
} // namespace HighLevelArchitecture