71 lines
6.7 KiB
SQL
Executable File
71 lines
6.7 KiB
SQL
Executable File
-- # $Id$
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-- # $HeadURL$
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-- # $Author$
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-- Aircrafts
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 1, '0001', 'Jet_Pass_by_Military', 14768, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 2, '0002', 'Military_Aircraft_Fires', 9729, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 3, '0003', 'Military_Aircraft_Fly_By', 10774, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (1, 4, '0004', 'Military_Airplane_Drops', 14768, false);
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-- Battlefields
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 1, '0001', 'Battlefield_Ambience_Noise', 127965, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 2, '0002', 'Battlefield_Ambience_Tank', 148772, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 3, '0003', 'Battlefield_Ambience_War', 152335, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 4, '0004', 'Explosions_Battlefield', 149734, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 5, '0005', 'Explosions_Battlefield_1', 119525, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 6, '0006', 'Ground_Battle_with_Maschine_Guns', 30070, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (2, 7, '0007', 'Modern_Battlefield', 30070, false);
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-- Boats
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-- Explosions
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (4, 1, '0001', 'Explosion_Building_Crash', 7953, false);
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-- Helicopter
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 1, '0001', 'Helicopter_Crash', 14176, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 2, '0002', 'Helicopter_Fly_Overhead', 15221, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 3, '0003', 'Helicopter_Landing', 14965, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 4, '0004', 'Helicopter_Pass_By_Military', 43224, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (5, 5, '0005', 'Helicopter_Take_off', 8348, false);
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-- Motors_and_urban_traffic
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 1, '0001', 'Big_City_Street_Traffic', 119931, true);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 2, '0002', 'City_Crossroads_Traffic', 131669, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 3, '0003', 'City_Street_Heavy_Traffic', 119710, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 4, '0004', 'City_Street_Noisy_Walking', 85322, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 5, '0005', 'Construction_Building_Ambient', 153890, false);
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-- This file does not exist on the EGCU! Default length of 10 seconds used here:
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 6, '0006', 'Demonstration_And_Rioting', 10000, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 7, '0007', 'Noisy_City_Street', 10240, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 8, '0008', 'Stadium_Crowd_Ambient', 118875, true);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 9, '0009', 'Stadium_Crowd_Applaus', 5062, true);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 10, '0010', 'Traffic_from_Car', 61849, true);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, 11, '0011', 'Muezzincalling', 185075, false);
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--INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (6, '0012', 'Muezzincalling', 130775, ???);
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-- Vehicles
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (7, 1, '0001', 'Tank_Starting_and Stopping', 30035, false);
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-- inside_Buildings
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 1, '0001', 'Fire quietly', 1847008, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 2, '0002', 'Fire a little louder', 2037597, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 3, '0003', 'Fire louder', 3299091, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 4, '0004', 'Fire loud', 1494994, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 5, '0005', 'Extinguishing noise', 6444, false);
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-- INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 6, '0006', 'Ansage: Dieser Raum ist zerstört', 5840, ???);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 7, '0007', 'This room is destroyed', 1489, false);
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INSERT INTO som.som_sound (category_id, sound_id, name, display_name, duration, is_repeatable) VALUES (8, 8, '0008', 'This building is destroyed', 1646, false);
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-- EXAMPLE CODE :
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-- Following stmt depends on EGCU of BT56 (id=39, name='BDI_P_1'). So you have to import BT_56 first:
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-- the json-based geometry is the very first try to publish the geomtry fo be diplayed on the situation map
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-- (finally this code should be moved to import of the bldgs)
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-- "lat":0.9254503961,"lon":0.15395705} -> Bremen
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-- UPDATE ism.ism_structure_element set properties = '{"soundGeometry":[{"lat":0.9254503961,"lon":0.15395705},{"lat":0.9274586164434601,"lon":0.15394871261669876},{"lat":0.9274609640840901,"lon":0.15728836264735607},{"lat":0.9274609640840901,"lon":0.15728836264735607}]}' where id = 39;
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-- : EXAMPLE CODE
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