Files
qt5-legatus-legacy/Lts/Common/LtsWidgets/lts_message_dialog_helper.cpp
T
2026-08-13 18:33:10 +02:00

156 lines
4.9 KiB
C++
Executable File

#include "lts_message_dialog_helper.h"
#include <QPushButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QEventLoop>
namespace LtsWidgets
{
LtsMessageDialogHelper::LtsMessageDialogHelper(QObject *parent)
: QObject(parent)
, m_result(Button::Cancel)
, m_dialog(nullptr)
{}
Button LtsMessageDialogHelper::showMessage(QWidget *parent,
const QString &message,
const QString &title,
Behaviour behaviour,
Buttons buttons,
const QHash<Button, QString> &buttonTexts)
{
m_dialog = new LtsFramelessDialog(parent, behaviour);
m_dialog->setAttribute(Qt::WA_DeleteOnClose); // Message Dialogs are loose instances that must delete theirselves, because noone keeps a pointer to the message dialog
QVBoxLayout *mainLayout = new QVBoxLayout(m_dialog);
QString text;
if (!title.isEmpty()) // title given?
{
text = QStringLiteral("<b>%1</b><br><br>").arg(title);
}
text += message;
QLabel *messageLabel = new QLabel(text, m_dialog);
messageLabel->setTextInteractionFlags(Qt::TextSelectableByMouse); // make text selectable by mouse
mainLayout->addWidget(messageLabel);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->setMargin(0);
// TODO: FIXME: can this be called after the selection was made and the shadow just dies ?
connect(m_dialog, &LtsFramelessDialog::rejected, this, &LtsMessageDialogHelper::slotCancel); // respect that non-modal dialogs can be closed by clicking outside of it
if (buttons.testFlag(Button::Ok))
connect(addButton(buttonTexts.value(Button::Ok, tr("Ok")), buttonLayout, m_dialog, Button::Ok, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotOkay);
if (buttons.testFlag(Button::Yes))
connect(addButton(buttonTexts.value(Button::Yes, tr("Yes")), buttonLayout, m_dialog, Button::Yes, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotYes);
if (buttons.testFlag(Button::No))
connect(addButton(buttonTexts.value(Button::No, tr("No")), buttonLayout, m_dialog, Button::No, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotNo);
if (buttons.testFlag(Button::Apply))
connect(addButton(buttonTexts.value(Button::Apply, tr("Apply")), buttonLayout, m_dialog, Button::Apply, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotApply); // same as yes
if (buttons.testFlag(Button::Discard))
connect(addButton(buttonTexts.value(Button::Discard, tr("Discard")), buttonLayout, m_dialog, Button::Discard, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotDiscard); // same as no
if (buttons.testFlag(Button::Cancel))
connect(addButton(buttonTexts.value(Button::Cancel, tr("Cancel")), buttonLayout, m_dialog, Button::Cancel, parent),
&QPushButton::clicked, this, &LtsMessageDialogHelper::slotCancel);
QWidget *buttonLayoutWidget = new QWidget;
buttonLayoutWidget->setLayout(buttonLayout);
mainLayout->addWidget(buttonLayoutWidget);
m_dialog->show();
m_dialog->raise();
// this class is called a dialog, but is not a QDialog, so there is no event loop to wait for a result to return, so we create our own event loop
QEventLoop loop;
connect(this, &LtsMessageDialogHelper::signalQuitEventLoop, &loop, &QEventLoop::quit, Qt::QueuedConnection);
loop.exec(); // now wait for new result value before returning
return m_result;
}
void LtsMessageDialogHelper::slotOkay()
{
m_dialog->hide();
m_result = Button::Ok;
emit signalQuitEventLoop();
}
void LtsMessageDialogHelper::slotYes()
{
m_dialog->hide();
m_result = Button::Yes;
emit signalQuitEventLoop();
}
void LtsMessageDialogHelper::slotNo()
{
m_dialog->hide();
m_result = Button::No;
emit signalQuitEventLoop();
}
void LtsMessageDialogHelper::slotApply()
{
m_dialog->hide();
m_result = Button::Apply;
emit signalQuitEventLoop();
}
void LtsMessageDialogHelper::slotDiscard()
{
m_dialog->hide();
m_result = Button::Discard;
emit signalQuitEventLoop();
}
void LtsMessageDialogHelper::slotCancel()
{
m_dialog->hide();
m_result = Button::Cancel;
emit signalQuitEventLoop();
}
QPushButton* LtsMessageDialogHelper::addButton(const QString &text, QHBoxLayout *thatLayout, LtsFramelessDialog *dialog, const Button &button, QWidget *parent)
{
QPushButton* btn = new QPushButton(text, parent);
connect(btn, &QPushButton::clicked, dialog, &LtsFramelessDialog::accept);
thatLayout->addWidget(btn);
if (button == Button::Ok ||
button == Button::Cancel) // ok and cancel should not be used together, so there is no check needed (as only one button can be the default button)
{
btn->setDefault(true);
}
return btn;
}
} // namespace LtsWidgets