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qt5-legatus-legacy/Lts/Proxies/Buildings/BuildingControlUnit/ControlEffects/handeleffects.h
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Effects (plural) handler, handles all effects at one EGCU or BSM
* $Id$
* $HeadURL$
* $Author$
* Created by Gerlinde Rudolphus, SLTE, 2021-06-02
*/
#pragma once
#include "xmlreader.h"
#include <ControlEffects/controleffects_export.h>
#include <BSM/bsm_types.h>
#include <logger.h>
#include "handle_http_request.h"
class QTimer;
namespace BuildingControlUnit
{
class CONTROLEFFECTS_EXPORT HandelEffects: public QObject
{
Q_OBJECT
public:
explicit HandelEffects(QObject *parent = nullptr, const QString &loggerchannel = QString());
~HandelEffects();
void init(const QString &controlEffectsCfg, const QString &hostname, EffectType et);
void startEffects(int damagePercent);
void playHitSound(const int hitSoundId);
void switchRelay(const SwitchRelayValues &switchRelayValues);
QString hostname() const { return m_hostname; }
void setOverrides(const QVector<BcuEffectState> &effectStates);
QVector<BcuEffectState> getOverrides();
public slots:
void handleEgcuReply(const QString &host, const QByteArray &data);
private slots:
void onEffectReady();
void sendHttpRequest(const QUrl &url);
void onRelayStateTimerTimeout();
private:
void handleEgcuReplyObject(const QString &host, const QByteArray &data);
void handleEgcuReplyArray(const QString &host, const QByteArray &data);
signals:
void newHttpRequest(const QUrl &url, HandleHttpQueueMessageStatus status);
void triggerAllFlashlights(int numberOfFlashes,
int pauseDuration,
int choppedConfiguration,
int flashDuration);
void sendRelayState (const RelayState &relayState);
private:
XmlContents contents() const { return m_xmlReader.contents(); }
int m_lastDamage = -1;
XmlReader m_xmlReader;
EffectType m_effectType; // BSM or Sound/Relay [EGCU]
QString m_hostname;
EffectOverride m_sounds;
QTimer *m_getRelayStateTimer;
RelayState m_relayState;
int m_offlineCounter = 0;
LOGGER_T m_logger;
QVector<BcuEffectState> m_effectStates;
bool m_overridesSend = false;
//bool m_reconnected = false; // New Connection to EGCU => restore the target state of the EGCU
bool m_offlineState = true;
void createEffectHandler(Effect *e, const Range *range);
};
} // BuildingControlUnit