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qt5-legatus-legacy/Lts/Proxies/Buildings/BuildingControlUnit/VWM/vwm_math.h
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Math claculations for VWM
* $Id$
* $HeadURL$
* $Author$
* Created by Christian Ehrlicher, SLSE, 2017-01-24
*/
#pragma once
#include <LtsUtilsCore/qpoint3d.h>
#include <QVector>
#include "vwm_building.h"
#include "vwm_types.h"
#include <VWM/buildingcontrolvwm_export.h>
namespace BuildingControlUnit
{
namespace VWM
{
namespace Math
{
class BUILDINGCONTROLVWM_EXPORT VwmPlane
{
public:
VwmPlane(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &vec1, const LtsUtils::QPoint3D &vec2);
bool getPlaneEquation() const;
bool isPlaneLineIntersection(const LtsUtils::QPoint3D &vec) const;
bool isPlaneLineOrthogonal(const LtsUtils::QPoint3D &dir) const;
double getPlaneLineSkalar(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const;
LtsUtils::QPoint3D getPlaneLineIntersection(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const;
double distPlaneToPoint(const LtsUtils::QPoint3D &pos, const LtsUtils::QPoint3D &dir) const;
const LtsUtils::QPoint3D &pos() const { return m_pos; }
const LtsUtils::QPoint3D &vec1() const { return m_vec1; }
const LtsUtils::QPoint3D &vec2() const { return m_vec2; }
const LtsUtils::QPoint3D &det() const { return m_det; }
double planeC() const { return m_planeC; }
bool isVertical() const { return qFuzzyIsNull(LtsUtils::QPoint3D::dotProduct({0., 0., 1.}, LtsUtils::QPoint3D::crossProduct(m_vec1, m_vec2))); }
private:
LtsUtils::QPoint3D m_pos;
LtsUtils::QPoint3D m_vec1;
LtsUtils::QPoint3D m_vec2;
LtsUtils::QPoint3D m_det;
double m_planeC{0.0};
};
BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D invalidPosition();
BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D rotateAroundYAxis(const LtsUtils::QPoint3D &in, double phi);
BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D rotateAroundZAxis(const LtsUtils::QPoint3D &in, double phi);
BUILDINGCONTROLVWM_EXPORT HitPosition getHitPosition(const LtsUtils::QPoint3D &position, const LtsUtils::QPoint3D &direction, const QMap<int, Room> &rooms);
BUILDINGCONTROLVWM_EXPORT HitPosition checkBsmPosition(const LtsUtils::QPoint3D &position, const LtsUtils::QPoint3D &bsmViewDirection, const QMap<int, Room> &rooms);
BUILDINGCONTROLVWM_EXPORT bool isPointInPolygon(const QVector<LtsUtils::QPoint3D> &poly, const LtsUtils::QPoint3D &pos); // for test purposes
BUILDINGCONTROLVWM_EXPORT LtsUtils::QPoint3D intersection(const LtsUtils::QPoint3D &start, const LtsUtils::QPoint3D &end, const QMap<int, Room> &rooms);
BUILDINGCONTROLVWM_EXPORT bool hasIntersection(const LtsUtils::QPoint3D &start, const LtsUtils::QPoint3D &end, const QMap<int, Room> &rooms);
BUILDINGCONTROLVWM_EXPORT bool vecIsLinearlyDependent(const LtsUtils::QPoint3D &v1, const LtsUtils::QPoint3D &v2);
/**
* @brief getCoordsForPlane will check for lineareyDependencies and remove that values.
* @param poly input polygon, most likly take from xml files of a building
* @return reduced polygon
*/
BUILDINGCONTROLVWM_EXPORT QVector<LtsUtils::QPoint3D> getCoordsForPlane(const QVector<LtsUtils::QPoint3D> &poly);
} // namespace Math
} // namespace VWM
} // namespace BuildingControlUnit