87 lines
2.5 KiB
C++
Executable File
87 lines
2.5 KiB
C++
Executable File
// /**
|
|
// * Object class for Effector
|
|
// * $Id$
|
|
// * $HeadURL$
|
|
// * $Author$
|
|
// */
|
|
|
|
#pragma once
|
|
|
|
#include <QObject>
|
|
|
|
#include "logger.h"
|
|
#include "effector_state_machine.h"
|
|
#include "Trajectory/trajectory_transform.h"
|
|
#include <AreaEffectSimulation/aes_dtc.h>
|
|
|
|
namespace AreaEffectSimulation
|
|
{
|
|
class MainHandler;
|
|
class AbstractFiringStrategy;
|
|
|
|
class ObjectEffector : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
ObjectEffector(MainHandler *mainHandler, QObject *parent);
|
|
bool init(int participantId);
|
|
int assignedAesItemId(){return m_aesItemId;}
|
|
AesEffectorState currentEffectorState();
|
|
|
|
MainHandler *mainHandler() const;
|
|
int aesItemId() const;
|
|
int participantId() const;
|
|
QVector<TrajectoryPoint> intendendTrajectory() const;
|
|
EffectorData effectorData() const;
|
|
|
|
public slots:
|
|
void assignAesItemRequest(int aesItemId);
|
|
bool reportFireReadinessRequest(); // Feuerbereitschaft melden
|
|
void fireOrderRequest(); // Feuerbefehl
|
|
void fireRequest(); // Feuern
|
|
bool reportFiredRequest(); // Abgefeuert melden
|
|
void reportEmptyChargeRequest(bool emptyCharge);
|
|
bool overrideReadynessTimerMinMax(int newMillisecondsMin, int newMillisecondsMax);
|
|
void resetReadynessTimer();
|
|
|
|
void setEffectorData(const EffectorData& effectorData);
|
|
|
|
signals:
|
|
void signalNotReadyToFire(int participantId, int aesItemId);
|
|
void signalReadyToFire(int participantId, int aesItemId);
|
|
void signalReceivedOrder(int participantId, int aesItemId);
|
|
void signalReportedFired(int participantId, int aesItemId);
|
|
void signalFired(int participantId, int aesItemId, const QVector<int> &chargeEffectIds);
|
|
|
|
public: // methods
|
|
void assignAesItem(int aesItemId);
|
|
void deleteAssignmentAesItem();
|
|
|
|
private slots:
|
|
// Achtung:!!!
|
|
// die Punkte in geometry sind im SAA-Format prich relativ zum Abschusspunkt in Metern.
|
|
// x = lon
|
|
// y = lat
|
|
// Die Zeit ist bereits relativ zum Abschusspunkt.
|
|
void setIndendedTrajectory(const std::vector<Core::RelativePositionRelativeTime> &geometryRelativeToLaunchOrigin);
|
|
|
|
void sendEffectorToDds();
|
|
void onEffectorFired();
|
|
void logMessage(QString message);
|
|
|
|
private: // attributes
|
|
MainHandler *m_mainHandler;
|
|
EffectorStateMachine *m_effectorStateMachine {nullptr};
|
|
int m_aesItemId {0};
|
|
int m_participantId {0};
|
|
|
|
QVector<TrajectoryPoint> m_intendendTrajectory; // Original
|
|
EffectorData m_effectorData;
|
|
AbstractFiringStrategy *m_firingStrategy {nullptr};
|
|
LOGGER_T &m_logger;
|
|
}; // class ObjectEffector
|
|
|
|
} // namespace AreaEffectSimulation
|