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qt5-legatus-legacy/Lts/Services/AreaEffectSimulation/object_effector.h
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2026-08-13 18:33:10 +02:00

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C++
Executable File

// /**
// * Object class for Effector
// * $Id$
// * $HeadURL$
// * $Author$
// */
#pragma once
#include <QObject>
#include "logger.h"
#include "effector_state_machine.h"
#include "Trajectory/trajectory_transform.h"
#include <AreaEffectSimulation/aes_dtc.h>
namespace AreaEffectSimulation
{
class MainHandler;
class AbstractFiringStrategy;
class ObjectEffector : public QObject
{
Q_OBJECT
public:
ObjectEffector(MainHandler *mainHandler, QObject *parent);
bool init(int participantId);
int assignedAesItemId(){return m_aesItemId;}
AesEffectorState currentEffectorState();
MainHandler *mainHandler() const;
int aesItemId() const;
int participantId() const;
QVector<TrajectoryPoint> intendendTrajectory() const;
EffectorData effectorData() const;
public slots:
void assignAesItemRequest(int aesItemId);
bool reportFireReadinessRequest(); // Feuerbereitschaft melden
void fireOrderRequest(); // Feuerbefehl
void fireRequest(); // Feuern
bool reportFiredRequest(); // Abgefeuert melden
void reportEmptyChargeRequest(bool emptyCharge);
bool overrideReadynessTimerMinMax(int newMillisecondsMin, int newMillisecondsMax);
void resetReadynessTimer();
void setEffectorData(const EffectorData& effectorData);
signals:
void signalNotReadyToFire(int participantId, int aesItemId);
void signalReadyToFire(int participantId, int aesItemId);
void signalReceivedOrder(int participantId, int aesItemId);
void signalReportedFired(int participantId, int aesItemId);
void signalFired(int participantId, int aesItemId, const QVector<int> &chargeEffectIds);
public: // methods
void assignAesItem(int aesItemId);
void deleteAssignmentAesItem();
private slots:
// Achtung:!!!
// die Punkte in geometry sind im SAA-Format prich relativ zum Abschusspunkt in Metern.
// x = lon
// y = lat
// Die Zeit ist bereits relativ zum Abschusspunkt.
void setIndendedTrajectory(const std::vector<Core::RelativePositionRelativeTime> &geometryRelativeToLaunchOrigin);
void sendEffectorToDds();
void onEffectorFired();
void logMessage(QString message);
private: // attributes
MainHandler *m_mainHandler;
EffectorStateMachine *m_effectorStateMachine {nullptr};
int m_aesItemId {0};
int m_participantId {0};
QVector<TrajectoryPoint> m_intendendTrajectory; // Original
EffectorData m_effectorData;
AbstractFiringStrategy *m_firingStrategy {nullptr};
LOGGER_T &m_logger;
}; // class ObjectEffector
} // namespace AreaEffectSimulation