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qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/ParticipantBuildings/handler_participant_building.cpp
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2026-08-13 18:33:10 +02:00

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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by hjl, SLSE, 2017-02-20
*/
#include "handler_participant_building.h"
#include <CentralEffectSimulation/handler_participant.h>
#include <ProjectDataManagement/pdm_dtc.h>
#define PERCENT_100 100
namespace CesParticipantBuildings
{
HandlerParticipantBuilding::HandlerParticipantBuilding(const std::shared_ptr<CentralEffectSimulation::DdsHandler> &ddsHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerParticipant> &participantHandler,
const std::shared_ptr<CentralEffectSimulation::HandlerBuildingData> &handlerBuildingData,
QObject *parent)
: QObject(parent)
, m_ddsHandler(ddsHandler)
, m_handlerParticipant(participantHandler)
, m_handlerBuildingData(handlerBuildingData)
, m_buildingStates()
, m_requestMap()
, m_timer(new QTimer(this))
, m_logger(CentralEffectSimulation::getLogger("Plugin.ParticipantBuildings.HandlerParticipantBuilding"))
{
m_timer->setSingleShot(true);
connect(m_timer, &QTimer::timeout, this, &HandlerParticipantBuilding::sendFtcCesHitRequestTimeout);
} // end of ctor()
//-----------------------------------------------------------------------------
HandlerParticipantBuilding::~HandlerParticipantBuilding()
{
} // end of dtor()
//-----------------------------------------------------------------------------
bool HandlerParticipantBuilding::init()
{
auto dtcBld = m_ddsHandler->dtcBld();
dtcBld->waitForHistoricalDataBuildingState(1000);
connect(dtcBld.get(), &Buildings::Interface::Dtc::buildingStateChanged,
this, &HandlerParticipantBuilding::onBuildingStateChanged);
// Get 'static' data for all buildingStates
{
auto cb = [this](const Buildings::BuildingState & bs)
{
onBuildingStateChanged(bs, DataModification::eAdded);
};
if (!dtcBld->buildingStates(cb))
return false;
}
return true;
} // end of init()
//-----------------------------------------------------------------------------
int HandlerParticipantBuilding::getDamagePercentFromBuilding(const int buildingId) const
{
DEBUG_LOG(m_logger) << "getDamagePercentFromBuilding buildingId=" << buildingId;
auto it = m_buildingStates.find(buildingId);
return it != m_buildingStates.end() ? it.value().damagePercent() : 0;
}
int HandlerParticipantBuilding::getDamagePercentFromRoom(const int roomId) const
{
//int buildingId = m_handlerBuildingData->getBuildingIdFromRoomId(roomId);
int buildingId;
m_ddsHandler->dtcIsm()->getBuildingId(roomId, buildingId);
auto it = m_roomIdDamageState.find(roomId);
// Exception:
// if a building has failed completely, not all individual rooms are set as failed
DEBUG_LOG(m_logger) << "getDamagePercentFromBuilding=" << getDamagePercentFromBuilding(buildingId)
<< " buildingId=" << buildingId
<< " roomId=" << roomId;
if (buildingId < 0)
return -1;
if (getDamagePercentFromBuilding(buildingId) == PERCENT_100)
{
DEBUG_LOG(m_logger) << "return PERCENT_100:" << PERCENT_100;
return PERCENT_100;
}
return it != m_roomIdDamageState.end() ? it.value().damagePercent : 0;
}
void HandlerParticipantBuilding::onSendCesHitReply(const Core::FunctionReplyObject &replyObject)
{
//if (replyObject.error())
// WARNING_LOG(m_logger) << "Can not send hit on participant to training area: " << replyObject();
//else
m_requestMap.remove(replyObject.id());
DEBUG_LOG(m_logger) << "onSendCesHitReply for id " << replyObject.id() << " success"
<< " m_requestMap.remove(" << replyObject.id() << ")"
<< " m_requestMap.size=" << m_requestMap.size();
}
// ///////////////////////////////////
// B L D (Buildings)
// ///////////////////////////////////
void HandlerParticipantBuilding::onBuildingStateChanged(const Buildings::BuildingState &data, DataModification modType)
{
if (modType == DataModification::eRemoved)
{
m_buildingStates.remove(data.id());
return;
}
DEBUG_LOG(m_logger) << "Got BuildingState originatorParticipantId=" << data.originatorParticipantId()
<< ", aesId = " << data.aesId()
<< ", chargeTypeId = " << data.chargeTypeId()
<< ", sampleTime = " << data.sampleTime()
<< ", CountRooms =" << data.roomStates().size()
<< ", structureElementId=" << data.structureElementId()
<< ", assetId=" << data.assetId()
<< ", roomStates.size=" << data.roomStates().size()
<< ", damagePercent" << data.damagePercent();
if ( (data.originatorParticipantId() == 0) && (data.aesId() == 0) && (data.chargeTypeId()==0))
{
DEBUG_LOG(m_logger) << "Not valid return ";
return;
}
// fill m_roomIdDamageState
RoomState rs;
rs.buildingId = data.id();
m_buildingStates.insert(data.id(), data);
DEBUG_LOG(m_logger) << "m_buildingStates.insert id=" << data.id()
<< " aesId=" << data.aesId()
<< " name=" << data.name();
for (const Buildings::RoomState &roomState : data.roomStates())
{
rs.damagePercent = roomState.damagePercent();
m_roomIdDamageState.insert(roomState.id(), rs);
DEBUG_LOG(m_logger) << "m_roomIdDamageState.insert"
<< " RoomId = " << roomState.id()
<< ", BuildingId = " << data.id()
<< ", destruction = " << roomState.damagePercent();
}
// init: remove all rooms from Map
if (data.damagePercent() == 0)
{
auto it = m_roomIdDamageState.begin();
while (it != m_roomIdDamageState.end())
{
if (it.value().buildingId == data.id())
it = m_roomIdDamageState.erase(it);
else
++it;
}
return;
}
const auto participantsMap = m_handlerParticipant->positions();
for (const Buildings::RoomState &roomState : data.roomStates())
{
if (roomState.damagePercent() <= 0)
continue;
// no effect should not burden the radio
if (roomState.remainingEffectPercent() == 0)
continue;
DEBUG_LOG(m_logger) << " RoomId[" << roomState.id() << "]:"
<< " remainingEffectPercent = " << roomState.remainingEffectPercent()
<< " roomState.damagePercent()=" << roomState.damagePercent()
<< " roomState.remainingEffectPercent()=" << roomState.remainingEffectPercent();
// search for participants in each room:
// if participant in room sendCESHit to TAB
for (const CentralEffectSimulation::HandlerParticipant::CesParticipantData &participantPos : participantsMap)
{
const int participantId = participantPos.participantId();
if (participantPos.roomId() != roomState.id())
continue;
if (participantPos.vulnerabilityState == ProjectDataManagement::VulnerabilityState_def::CatastrophicKill)
continue;
const int equipNo = m_ddsHandler->participantId2EquipNo(participantId);
if (equipNo <= 0)
continue;
if (m_handlerParticipant->isOutdated(participantPos))
continue;
DEBUG_LOG(m_logger) << " participantId = " << participantId
<< " roomId = " << participantPos.roomId()
<< " roomState.id=" << roomState.id()
<< " participantPos.vulnerabilityState=" << participantPos.vulnerabilityState
<< " equipNo=" << m_ddsHandler->participantId2EquipNo(participantId)
<< " isOutdated=" << m_handlerParticipant->isOutdated(participantPos);
DEBUG_LOG(m_logger) << "sendCesHitToParticipant";
sendCesHitToParticipant(data, participantId, roomState.remainingEffectPercent());
}
}
m_buildingStates.insert(data.id(), data);
if (!m_timer->isActive() && !m_requestMap.isEmpty())
m_timer->start(1000);
emit newBuildingState(data.id());
}
void HandlerParticipantBuilding::sendCesHitToParticipant(const Buildings::BuildingState &data,
const int32_t participantId,
const int32_t remainingEffectPercent)
{
const int equipNo = m_ddsHandler->participantId2EquipNo(participantId);
const QHash<int, CentralEffectSimulation::HandlerParticipant::CesParticipantData> participantsMap = m_handlerParticipant->positions();
const int originatorEquipNo = m_ddsHandler->participantId2EquipNo(data.originatorParticipantId());
CentralEffectSimulation::HandlerParticipant::CesParticipantData participantPos = participantsMap.value(participantId);
const ProjectDataManagement::EventType eventType = ProjectDataManagement::EventType_def::HitBuilding;
AreaEffectSimulation::AesItem aesItem;
bool itemAvailable = m_ddsHandler->dtcAes()->aesItemFromId(data.aesId(), aesItem);
if (itemAvailable)
DEBUG_LOG(m_logger) << "partyId=" << aesItem.partyId()
<< " chargeTypeId=" << aesItem.chargeStruct().chargeTypeId()
<< " duration=" << aesItem.effectDuration();
// mineFieldBitIndex wird als reserve1 uegertragen und hier wird die Wirkdauer uebertragen.
const int duration = aesItem.effectDuration() / 1000;
//int32_t legacyChargeTypeId = 0;
//const ProjectDataManagement::FuseType fuseType = m_ddsHandler->dtcAes()->explosionCluster(aesItem.id()).fuseType();
const int chargeTypeId = itemAvailable ? aesItem.chargeStruct().chargeTypeId() : data.chargeTypeId();
// legacyChargeTypeId = m_ddsHandler->getLegacyIdFromChargeTypeId(chargeTypeId, fuseType);
// NOTE: igniterTypeId/IgniterFunction = 0 as long as BuildingState does not contain values
AreaEffectSimulation::ChargeStruct chargeStruct = { data.chargeTypeId(),0,0};
if (itemAvailable) chargeStruct = aesItem.chargeStruct();
int remainTasCodeIndirect = m_ddsHandler->remainingTasCode(chargeStruct);
DEBUG_LOG(m_logger) << " ftc sendCESHit to Participant equipNo = " << equipNo
<< " participantId=" << participantId
<< " chargeTypeId=" << data.chargeTypeId()
<< " originatorEquipNo=" << originatorEquipNo
<< " remainingEffectPercent=" << remainingEffectPercent
<< " remainTasCodeIndirect=" << remainTasCodeIndirect
<< " eventType=" << eventType;
const TrainingAreaBase::TabPosition pos(participantPos.pos(),
participantPos.reportingSource(),
participantPos.buildingId(),
participantPos.roomId());
// Bei Nebel soll die Weste nur einmal piepen und nicht regelmaessig. Das wird mit Wirkung = 3 uebertragen
// In fog, the waistcoat should only beep once and not regularly. This is transmitted with effect = 3
// int effect;
// if (m_ddsHandler->isSmoke(chargeTypeId))
// effect = 3;
// else
// effect = 2;
TrainingAreaBase::SendCesHitRequest requestTab;
requestTab.aesId(data.aesId());
//requestTab.chargeTypeId(legacyChargeTypeId > 0 ? legacyChargeTypeId : chargeTypeId);
requestTab.chargeTypeId(chargeTypeId);
requestTab.effectTime(data.sampleTime());
requestTab.equipmentNumber(equipNo);
requestTab.eventType(eventType);
requestTab.mineId(duration);
requestTab.originatorEquipmentNumber(originatorEquipNo);
requestTab.participantId(participantId);
int32_t partyId = 0;
if ( aesItem.partyId().is_set())
partyId = aesItem.partyId().get();
requestTab.partyId(partyId);
requestTab.position(pos);
// Same like direct Hit
// if (aesItem.id() > 0)
// {
// NOTICE_LOG(m_logger) << "remainEffectPercent Wirksimulation remainEffectPercent=" << remainTasCodeIndirect;
// requestTab.remainEffectPercent(remainTasCodeIndirect);
// }
// else
{
DEBUG_LOG(m_logger) << "direkter Beschuss remainEffectPercent=" << remainingEffectPercent;
requestTab.remainEffectPercent(remainingEffectPercent);
}
m_requestMap.insert(participantId, requestTab);
}
void HandlerParticipantBuilding::sendFtcCesHitRequestTimeout()
{
auto ftcTab = m_ddsHandler->ftcTab();
for (const TrainingAreaBase::SendCesHitRequest &hr : qAsConst(m_requestMap))
{
DEBUG_LOG(m_logger) << "sendFtcCesHitRequest: " << hr;
ftcTab->sendCesHitRequest(hr, this);
}
m_requestMap.clear();
}
} // namespace CesParticipantBuildings