122 lines
4.7 KiB
C++
Executable File
122 lines
4.7 KiB
C++
Executable File
/**
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* Handler for player data
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by gr, SLSE, 2017-02-20
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*/
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#pragma once
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#include "dds_handler.h"
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#include "logger.h"
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#include "esm_convert_from_tab.h"
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#include "esm_convert_to_tab.h"
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#include <TrainingAreaBase/tab_dtc.h>
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// AES-Handling for Mine Fields
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namespace EffectShowManagement
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{
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class Initialization;
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/**
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* @brief Handler for data exchange with the Training Aeria Base (TAB) Proxy.
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*
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* (1)Receives the telegrams from the effect show vehicle via Training Area Base proxy.
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* (2)Sends Telegrams to effect show actor/vehicle via Training Area Base proxy.
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*/
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class HandlerTabData : public QObject
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, protected TrainingAreaBase::Interface::Ftc::SendFireSmokeMarkerDataReplyHandler
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, protected TrainingAreaBase::Interface::Ftc::AdlerFqFbReplyHandler
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{
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Q_OBJECT
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public:
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explicit HandlerTabData(Initialization *mainHandler,
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QObject *parent = nullptr);
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/**
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* @brief Receives the relevant telegrams from TAB after service start
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*/
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bool init();
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/**
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* @brief Sends order for effect show vehicle status request to TAB.
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* @param[in] equipmentNumber Equipment number for request target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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*/
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void effectShowVehicleStatusRequest(int equipmentNumber, int participantId);
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/**
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* @brief Triggers TAB to send an effect show actor relocation order telegramm to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] relocationOrder Effect Show Actor Relocation Order telegram data
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*/
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void relocationOrder(int equipmentNumber, int participantId, const ConvertToTab::RelocationOrder_t &relocationOrder);
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/**
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* @brief Triggers TAB to send an effect show stop telegramm to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] idEffectShow ID of effect show
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*/
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void effectShowStop(int equipmentNumber, int participantId, const qint16 &idEffectShow);
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/**
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* @brief Triggers TAB to send an effect show continue telegramm to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] effectShowOrder Effect Show Continue telegram data
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*/
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void effectShowContinue(int equipmentNumber, int participantId, const ConvertToTab::EffectShowContinue_t &effectShowContinue);
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/**
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* @brief Triggers TAB to send a effect show order telegramm to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] effectShowOrder Effect Show Order telegram data
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*/
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void effectShowOrder(int equipmentNumber, int participantId, const ConvertToTab::EffectShowOrder_t &effectShowOrder);
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/**
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* @brief Triggers TAB to send a retract order telegramm to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] retractOrder Retract Order telegram data
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*/
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void retractOrder(int equipmentNumber, int participantId, const ConvertToTab::RetractOrder_t &retractOrder);
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/**
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* @brief Triggers TAB to send meteo data to effect show actor.
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* @param[in] equipmentNumber Equipment number for telegram target
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* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
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* @param[in] meteoData Meteo data
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*/
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void meteoData(int equipmentNumber, int participantId, const MeteoDataManagement::MeteoData &meteoData);
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/**
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* @brief Triggers TAB to send AdlerFqFb to SAA
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* @param[in] aesId of AeraEffectSimulation
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*/
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void sendAdlerFqFb(const int aesId);
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protected:
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void onSendFireSmokeMarkerDataReply(const Core::FunctionReplyObject &reply) override final;
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void onAdlerFqFbReply(const Core::FunctionReplyObject &reply) override final;
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private Q_SLOTS:
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void onFireSmokeMarkerDataChanged(const TrainingAreaBase::FireSmokeMarkerData &data, DataModification modType);
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private:
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void publishVehicleStatus(const EffectShowManagement::EffectShowVehicleStatus &vehicleStatus);
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private: // attributes
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Initialization *m_mainHandler;
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NGL::INGLLogger &m_logger;
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QMap<int, EffectShowManagement::EffectShowVehicleStatus> m_effectShowVehicleStatus;
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};
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} // namespace EffectShowManagement
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