54 lines
1.1 KiB
C++
Executable File
54 lines
1.1 KiB
C++
Executable File
/**
|
|
* @RDE_HEADER@
|
|
* Interface of Mine
|
|
* $Id$
|
|
* $HeadURL$
|
|
* $Author$
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "abstract_single_point_map_object.h"
|
|
|
|
//----------------------------------------------------------------------------
|
|
namespace SituationMap
|
|
{
|
|
|
|
/**
|
|
* @brief The SingleFire class supports Indirect Single Fire.
|
|
*/
|
|
class Mine : public virtual AbstractSinglePointMapObject
|
|
{
|
|
|
|
using BaseClass = AbstractSinglePointMapObject;
|
|
|
|
public:
|
|
|
|
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
* Don't use "= default" because of bug in VS2015 JT 2016/11/7
|
|
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
|
|
Mine() : AbstractSinglePointMapObject() {;} ///< Contructor
|
|
|
|
virtual ~Mine() = default; ///< Destructor
|
|
|
|
/*! \name Specific data*/
|
|
//@{
|
|
/**
|
|
* @brief Set mine state (true = aimed/active => filled symbol).
|
|
* @return True for aimed/active, otherwise false.
|
|
*/
|
|
virtual bool state() const = 0;
|
|
|
|
/**
|
|
* @brief Set new mine state.
|
|
* @param state (true = aimed/active => filled symbol)
|
|
*/virtual void setState(bool state) = 0;
|
|
//@}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace SituationMap
|