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qt5-legatus-legacy/Lts/Viewer/SituationMap/MapObjects/nuclear_agent.h
T
2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Interface of NuclearAgent
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include "abstract_multi_point_map_object.h"
#include <Map/abstract_effect_simulation.h>
//----------------------------------------------------------------------------
namespace SituationMap
{
/**
* @brief The ChemicalAgent class supports different agent types.
*/
class NuclearAgent : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
{
public:
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Don't use "= default" because of bug in VS2015 JT 2016/11/7
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
NuclearAgent() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor
virtual ~NuclearAgent() = default; ///< Destructor
/*! \name Subsidiary polyline/polygons */
//@{
/**
* @brief Get subsidiary line with key.
* @param key to be retrieved.
* @return subsidiary line at index
*/
virtual PositionCont subsidiaryLine(int key) const = 0;
/**
* @brief Set subsidiary line with key.
* @param key to be set.
* @param positions subsidiary line to be set.
*/
struct OptionalData
{
// ctor
OptionalData() {}
// member
bool closed{false};
QSharedPointer<LineStyle> lineStyle; // default is 'empty', do not honor
QSharedPointer<FillStyle> fillStyle; // default is 'empty', do not honor
};
// virtual void setSubsidiaryLine(int key, const PositionCont &positions, bool clo = false) = 0;
virtual void setSubsidiaryLine(int key, const PositionCont &positions, const OptionalData &optData = OptionalData()) = 0;
/**
* @brief Get a list of keys in use.
* @return List of keys in use.
*/
virtual QList<int> subsidiaryKeysInUse() = 0;
/**
* @brief Remove one subsidiary line.
* @param key to be removed.
*/
virtual void removeSubsidiaryLine(int key) = 0;
/**
* @brief Remove all subsidiaryPositions.
*/
virtual void removeSubsidiaryLines() = 0;
//@}
/*! \name Impact*/
//@{
virtual Point3D impactOrigin() const = 0;
virtual void setImpactOrigin(const Point3D &impactOrigin) = 0;
//@}
/*! \name Single Detonation */
//@{
virtual void setDetonation(const Point3D &origin, double radius) = 0;
virtual bool hasDetonation() const = 0;
virtual void resetDetonation() = 0;
//@}
};
} // namespace SituationMap