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qt5-legatus-legacy/Lts/Proxies/Buildings/building_process.h
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2026-08-13 18:33:10 +02:00

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/**
* A single building instance
* $Id$
* $HeadURL$
* $Author$
* Created by Christian Ehrlicher, SLSE, 2017-02-06
*/
#pragma once
#include <QAbstractSocket>
#include <QProcess>
#include <QVector>
#include <QUrl>
#include "ism_handler.h"
#include "logger.h"
#include <bld.hpp>
#include <web_socket_telegrams.h>
class QWebSocket;
namespace AssetManagement {
class RelayInfo;
}
namespace Buildings
{
class BuildingProcess : public QObject
, protected InfrastructureManagement::Interface::Ftc::StructureElementUpdateEffectOverrideReplyHandler
{
Q_OBJECT
public:
BuildingProcess(MainHandler *mainHandler,
const QString &procName,
const BuildingInfo &info,
const bool initBuilding,
QObject *parent = nullptr);
~BuildingProcess();
void setBuildingInfo(const BuildingInfo &info);
void newRelayInfos(const QMap<int, AssetManagement::RelayInfo> &map);
const BuildingInfo &buildingInfo() const { return m_buildingInfo; }
quint16 getWebsocketPort() {return QUrl::fromEncoded(m_wsUrl.toLocal8Bit()).port();}
protected:
void onStructureElementUpdateEffectOverrideReply(const Core::FunctionReplyObject &replyObject) override final;
public Q_SLOTS:
bool start();
void shutdown();
void setHistoryState(const Buildings::HistoryState &historyState);
bool setVulnerabilityState(ProjectDataManagement::VulnerabilityState state, const std::vector<int> &roomIds);
bool setContaminationState(const int &bldId, const ContaminationState &contaminationState);
bool resetContaminationState();
bool setFortifyFactors(const std::vector<Buildings::FortifyFactor> &fortifyFactors);
bool setEffectStates(const int assetId, const QByteArray &properties);
bool relayState(const std::vector<Buildings::RelayStateItem> &relayStates);
bool sendCesHitOnBuilding(const qint64 effectTimeMSec, const int chargeTypeId, const int destructiveFactor, const int penetrationFactor,
const int aesId, const Core::GeoPosition &impactPosition,
const QString &properties);
bool sendCesHit3DonBuilding(const qint64 effectTimeMSec, const int chargeTypeId, const int destructiveFactor, const int penetrationFactor, const int aesId, const Core::GeoPosition &impactPosition,
const Core::GeoPosition &detonationLocation, double detonationDistance,
const QString &properties);
bool switchRelay(const SwitchRelayRequest &data);
bool triggerFlashlight(const TriggerBsmFlashRequest data);
private Q_SLOTS:
void onReadyRead();
void onProcessFinished(int exitCode, QProcess::ExitStatus exitStatus);
void onTextMessageReceived(const QString &message);
void openWebSocket();
void closeWebSocket();
void onWebSocketError(QAbstractSocket::SocketError error);
void onWebSocketConnected();
void onWebSocketDisconnected();
private:
void handleBsmState(BuildingControlUnit::Json::Telegrams::BsmState *tel);
void handleHitResult(BuildingControlUnit::Json::Telegrams::HitResult *tel);
void handleReconnectEgcu(const QString &segment);
void handleRelayState(BuildingControlUnit::Json::Telegrams::RelayState *tel);
void handleEffectOverride(BuildingControlUnit::Json::Telegrams::EffectOverride *tel);
void sendHitLine(const BuildingState &state);
void onHitLineInfoTimeout();
void historyState(const BuildingState &state);
bool writeFile(const QString &fn, const QByteArray &data);
QByteArray generateBuildingConfigData() const;
QByteArray generateChargesData() const;
static bool isValidPos(const Core::GeoPosition &pos);
private:
MainHandler *m_mainHandler;
BuildingInfo m_buildingInfo;
QWebSocket *m_wsSocket;
QTimer *m_wsReconnectTimer;
QTimer *m_hitLineInfoTimer;
QString m_wsUrl;
QProcess m_proc;
int m_hitLineId;
Buildings::HistoryState m_historyState;
QMap<int, BuildingHitLineInfo> m_hitLineInfoMap;
QMap<int, AssetManagement::RelayInfo> m_relayInfos;
QMap<int, QString> m_effectStates; // key = assetId, value = properties SetEffectStates
QMap<int, BsmState> m_bsmStates;
QHash<int,int> m_effectOverridesReconnect; // [GUEZE 2011]
bool m_initBuilding;
LOGGER_T m_logger;
};
} // namespace Buildings