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qt5-legatus-legacy/Lts/Services/AreaEffectSimulation/object_explosion_single.h
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Handler for one indirect fire single object
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include <QObject>
#include "aes_db.h"
#include "object_base.h"
namespace AreaEffectSimulation
{
class ObjectExplosionSingle final : public ObjectBaseTmpl<Database::AesExplosionSingle>
{
Q_OBJECT
public:
explicit ObjectExplosionSingle(MainHandler *mainHandler,
QObject *parent = nullptr);
~ObjectExplosionSingle();
Core::FunctionReplyObject createObject(const Database::AesExplosionSingle &data);
Core::FunctionReplyObject updateObject(const Database::AesExplosionSingle &data) override;
Core::FunctionReplyObject removeObject() override;
/*!
* \brief removeObjectFromDb
* \details Removes the object from db, Used if the object is created but there are too much objects (amount border)
* \author Niklas Schmidt
* \return bool if the deletion was working
*/
bool removeObjectFromDb();
std::vector<Core::GeoPosition> form() const override { return m_aiv.form(); }
QPolygonF generateForm() override;
AesType aesType() const override { return AesType::AtExplosionSingle; }
bool isCentral() const override { return m_data.isCentral; }
void removeTopics();
protected Q_SLOTS:
void onPublishData() override;
protected:
void setEffectState(AesEffectState newState) override;
double chargeRadius() const;
void publishAiv();
private:
AesItemView m_aiv;
};
}