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qt5-legatus-legacy/Lts/Services/AssetManagement/main_handler.cpp
T

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Executable File

/**
* MainHandler for AssetManagement
* $Id$
* $HeadURL$
* $Author$
*/
#include "main_handler.h"
#include "handler_training_area.h"
#include "handler_workstation_logout.h"
#include "handler_asset.h"
#include "handler_location.h"
#include "handler_relay_info.h"
#include "settings.h"
#include <DDS/DDSConnector/dds_connector.h>
#include <Core/pacemaker.h>
#include <ngldb/db_service_handler.h>
namespace AssetManagement
{
MainHandler::MainHandler(QObject *parent)
: QObject(parent)
, m_handlerTrainingArea(nullptr)
, m_handlerWorkstationLogout(nullptr)
, m_handlerAsset(nullptr)
, m_handlerLocation(nullptr)
, m_handlerRelayInfo(nullptr)
, m_ddsHandler(nullptr)
, m_dbHandler(nullptr)
, m_handlerWebSocket(nullptr)
, m_logger(getLogger("MainHandler"))
{}
MainHandler::~MainHandler()
{
m_handlerTrainingArea = nullptr;
m_handlerWorkstationLogout = nullptr;
m_handlerAsset = nullptr;
m_handlerLocation = nullptr;
m_handlerRelayInfo = nullptr;
m_handlerWebSocket = nullptr;
m_ddsHandler = nullptr;
m_dbHandler = nullptr;
}
bool MainHandler::init(int domainId)
{
// initialize database
m_dbHandler = std::make_shared<DbHandler>();
if (!m_dbHandler->init(0, Settings::settings()))
{
ERROR_LOG(m_logger) << "Initialisation dbHandler failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation dbHandler succesful.";
// initialize DDS
m_ddsHandler = std::make_shared<DdsHandler>(domainId);
if (!m_ddsHandler->init())
{
ERROR_LOG(m_logger) << "Initialisation ddsHandler failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation ddsHandler succesful.";
// read project specific data from database
// publish project specific data
// initialize all handlers
if (!initAsmHandler())
{
ERROR_LOG(m_logger) << "Initialisation AsmHandler failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation AsmHandler succesful.";
m_ddsHandler->pacemaker()->setNewState(Core::RunningState::Running);
return true;
}
bool MainHandler::initAsmHandler()
{
DEBUG_LOG(m_logger) << "Start Initialisation AsmHandler";
// TrainingArea
m_handlerTrainingArea = std::make_shared<HandlerTrainingArea>(this);
DEBUG_LOG(m_logger) << "Reset HandlerTrainingArea succesful.";
if (!m_handlerTrainingArea->init())
{
ERROR_LOG(m_logger) << "Initialisation of HandlerTrainingArea failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation HandlerTrainingArea succesful.";
// WorkstationLogout
m_handlerWorkstationLogout = std::make_shared<HandlerWorkstationLogout>(this);
DEBUG_LOG(m_logger) << "Reset HandlerWorkstationLogout succesful.";
if (!m_handlerWorkstationLogout->init())
{
ERROR_LOG(m_logger) << "Initialisation of HandlerWorkstationLogout failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation HandlerWorkstationLogout succesful.";
// Asset
m_handlerAsset = std::make_shared<HandlerAsset>(this);
DEBUG_LOG(m_logger) << "Reset HandlerAsset succesful.";
if (!m_handlerAsset->init())
{
ERROR_LOG(m_logger) << "Initialisation of HandlerAsset failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation HandlerAsset succesful.";
// Location
m_handlerLocation = std::make_shared<HandlerLocation>(this);
DEBUG_LOG(m_logger) << "Reset HandlerLocation succesful.";
if (!m_handlerLocation->init())
{
ERROR_LOG(m_logger) << "Initialisation of HandlerLocation failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation HandlerLocation succesful.";
// RelayInfo
m_handlerRelayInfo = std::make_shared<HandlerRelayInfo>(this);
DEBUG_LOG(m_logger) << "Reset HandlerRelayInfo succesful.";
if (!m_handlerRelayInfo->init())
{
ERROR_LOG(m_logger) << "Initialisation of HandlerRelayInfo failed.";
return false;
}
DEBUG_LOG(m_logger) << "Initialisation HandlerRelayInfo succesful.";
// WebSocketServer
m_handlerWebSocket = std::make_shared<WebSocketInterface::WebSocketInterfaceHandler>(this);
DEBUG_LOG(m_logger) << "Reset WebSocketInterfaceHandler succesful.";
if (!m_handlerWebSocket->init())
{
ERROR_LOG(m_logger) << "Initialisation WebSocketInterfaceHandler failed.";
return false;
}
m_ddsHandler->pacemaker()->addPort(m_handlerWebSocket->serverWebSocketPort(), Core::PortType::WebSocketServer);
DEBUG_LOG(m_logger) << "Initialisation WebSocketInterfaceHandler succesful.";
return true;
}
std::shared_ptr<DatabaseInterface> MainHandler::db() const
{
return m_dbHandler->db();
}
int MainHandler::exerciseId() const
{
if (dds())
return dds()->ddsConnector()->getPartitionId();
return -1;
}
} // namespace Assetmanagement