This commit is contained in:
81 files changed
+13770
No files matched your search
@@ -0,0 +1,186 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* dtEntity Game and Simulation Engine
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this library; if not, write to the Free Software Foundation, Inc.,
|
||||
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* Martin Scheffler
|
||||
*/
|
||||
|
||||
#include <dtEntityOSG/cameracomponent.h>
|
||||
#include <dtEntity/component.h>
|
||||
#include <dtEntity/defaultentitysystem.h>
|
||||
#include <dtEntity/message.h>
|
||||
#include <dtEntity/dynamicproperty.h>
|
||||
#include <dtEntity/nodemasks.h>
|
||||
#include <dtEntity/scriptaccessor.h>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
#include <osgSim/LineOfSight>
|
||||
#include <osg/observer_ptr>
|
||||
|
||||
namespace dtEntity
|
||||
{
|
||||
class MapSystem;
|
||||
}
|
||||
|
||||
namespace dtEntityOSG
|
||||
{
|
||||
|
||||
class GroundClampingComponent : public dtEntity::Component
|
||||
{
|
||||
typedef dtEntity::Component BaseClass;
|
||||
|
||||
public:
|
||||
|
||||
static const dtEntity::ComponentType TYPE;
|
||||
static const dtEntity::StringId ClampingModeId;
|
||||
static const dtEntity::StringId ClampingMode_DisabledId;
|
||||
static const dtEntity::StringId ClampingMode_KeepAboveTerrainId;
|
||||
static const dtEntity::StringId ClampingMode_SetHeightToTerrainHeightId;
|
||||
static const dtEntity::StringId ClampingMode_SetHeightAndRotationToTerrainId;
|
||||
static const dtEntity::StringId MinDistToCameraId;
|
||||
static const dtEntity::StringId MinMovementDeltaId;
|
||||
static const dtEntity::StringId VerticalOffsetId;
|
||||
|
||||
GroundClampingComponent();
|
||||
virtual ~GroundClampingComponent();
|
||||
|
||||
virtual dtEntity::ComponentType GetType() const { return TYPE; }
|
||||
virtual bool IsInstanceOf(dtEntity::ComponentType id) const
|
||||
{
|
||||
return (id == TYPE);
|
||||
}
|
||||
|
||||
virtual void OnAddedToEntity(dtEntity::Entity& e);
|
||||
virtual void Finished();
|
||||
dtEntityOSG::TransformComponent* GetTransformComponent() const { return mTransformComponent; }
|
||||
|
||||
void SetClampingMode(dtEntity::StringId mode) { mClampingMode.Set(mode); }
|
||||
dtEntity::StringId GetClampingMode() const { return mClampingMode.Get(); }
|
||||
|
||||
float GetVerticalOffset() const { return mVerticalOffset.Get(); }
|
||||
void SetVerticalOffset(float v) { mVerticalOffset.Set(v); }
|
||||
|
||||
// for keeping track of intersections when using osgSim HeightAboveTerrain
|
||||
void SetIntersectIndex(unsigned int i) { mIntersectIndex = i; }
|
||||
unsigned int GetIntersectIndex() const { return mIntersectIndex; }
|
||||
|
||||
osgUtil::LineSegmentIntersector* GetIntersector() const { return mIntersector.get(); }
|
||||
void SetIntersector(osgUtil::LineSegmentIntersector* isect) { mIntersector = isect; }
|
||||
|
||||
void SetLastClampedPosition(const osg::Vec3d& p) { mLastClampedPosition = p; }
|
||||
osg::Vec3d GetLastClampedPosition() const { return mLastClampedPosition; }
|
||||
|
||||
void SetLastClampedAttitude(const osg::Quat& p) { mLastClampedAttitude = p; }
|
||||
osg::Quat GetLastClampedAttitude() const { return mLastClampedAttitude; }
|
||||
|
||||
void SetLastClampedNormal(const osg::Vec3& p) { mLastClampedNormal = p; }
|
||||
osg::Vec3 GetLastClampedNormal() const { return mLastClampedNormal; }
|
||||
|
||||
void SetMinDistToCamera(float p) { mMinDistToCamera.Set(p); }
|
||||
float GetMinDistToCamera() const { return mMinDistToCamera.Get(); }
|
||||
|
||||
void SetMinMovementDelta(float p) { mMinMovementDelta.Set(p); }
|
||||
float GetMinMovementDelta() const { return mMinMovementDelta.Get(); }
|
||||
|
||||
void SetDirty(bool v) { mDirty = v; }
|
||||
bool GetDirty() const { return mDirty; }
|
||||
|
||||
private:
|
||||
|
||||
dtEntity::StringIdProperty mClampingMode;
|
||||
dtEntity::FloatProperty mVerticalOffset;
|
||||
dtEntity::FloatProperty mMinDistToCamera;
|
||||
dtEntity::FloatProperty mMinMovementDelta;
|
||||
|
||||
dtEntityOSG::TransformComponent* mTransformComponent;
|
||||
unsigned int mIntersectIndex;
|
||||
dtEntity::Entity* mEntity;
|
||||
osg::ref_ptr<osgUtil::LineSegmentIntersector> mIntersector;
|
||||
osg::Vec3d mLastClampedPosition;
|
||||
osg::Vec3d mLastClampedNormal;
|
||||
|
||||
bool mDirty;
|
||||
osg::Quat mLastClampedAttitude;
|
||||
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
class GroundClampingSystem
|
||||
: public dtEntity::DefaultEntitySystem<GroundClampingComponent>
|
||||
, public dtEntity::ScriptAccessor
|
||||
{
|
||||
typedef dtEntity::DefaultEntitySystem<GroundClampingComponent> BaseClass;
|
||||
|
||||
public:
|
||||
|
||||
static const dtEntity::ComponentType TYPE;
|
||||
static const dtEntity::StringId EnabledId;
|
||||
static const dtEntity::StringId IntersectLayerId;
|
||||
static const dtEntity::StringId FetchLODsId;
|
||||
|
||||
GroundClampingSystem(dtEntity::EntityManager& em);
|
||||
~GroundClampingSystem();
|
||||
|
||||
void OnRemoveFromEntityManager(dtEntity::EntityManager& em);
|
||||
|
||||
void Tick(const dtEntity::Message& msg);
|
||||
void CameraAdded(const dtEntity::Message& msg);
|
||||
void CameraRemoved(const dtEntity::Message& msg);
|
||||
void MapLoaded(const dtEntity::Message& msg);
|
||||
|
||||
bool ClampToTerrain(osg::Vec3d& position, int voffset = 10000, unsigned int nodemask = dtEntity::NodeMasks::TERRAIN);
|
||||
|
||||
void SetIntersectLayer(dtEntity::StringId);
|
||||
dtEntity::StringId GetIntersectLayer() const;
|
||||
|
||||
|
||||
virtual bool StorePropertiesToScene() const { return true; }
|
||||
|
||||
void SetEnabled(bool v);
|
||||
bool GetEnabled() const;
|
||||
private:
|
||||
|
||||
dtEntity::Property* ScriptGetTerrainHeight(const dtEntity::PropertyArgs& args);
|
||||
|
||||
dtEntityOSG::TransformComponent* GetTransformComp(dtEntity::EntityId eid, GroundClampingComponent* component);
|
||||
void DirtyAll();
|
||||
void HandleIntersection(GroundClampingComponent* component,
|
||||
const osgUtil::LineSegmentIntersector::Intersection& intersection, float dt, double simTime);
|
||||
|
||||
dtEntity::MessageFunctor mTickFunctor;
|
||||
dtEntity::MessageFunctor mCameraAddedFunctor;
|
||||
dtEntity::MessageFunctor mCameraRemovedFunctor;
|
||||
dtEntity::MessageFunctor mMapLoadedFunctor;
|
||||
osgUtil::IntersectionVisitor mIntersectionVisitor;
|
||||
osg::observer_ptr<osg::Node> mRootNode;
|
||||
osg::ref_ptr<osgUtil::IntersectorGroup> mIntersectorGroup;
|
||||
|
||||
dtEntity::DynamicBoolProperty mEnabled;
|
||||
bool mEnabledVal;
|
||||
dtEntity::DynamicStringIdProperty mIntersectLayer;
|
||||
dtEntity::StringId mIntersectLayerVal;
|
||||
dtEntity::BoolProperty mFetchLODs;
|
||||
|
||||
osgSim::LineOfSight mLos;
|
||||
dtEntityOSG::CameraComponent* mCamera;
|
||||
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user