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#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntityOSG/export.h>
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#include <dtEntity/logmanager.h>
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namespace osg
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{
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class Group;
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}
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namespace osgViewer
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{
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class ViewerBase;
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}
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namespace dtEntity
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{
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class EntityManager;
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}
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namespace dtEntityOSG
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{
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/**
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* Convenience setup function for dtEntity.
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* If you want to do fancy stuff in your setup then maybe you should not call this, instead write your own!
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*
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* Installs a log handler, calls SetupDataPaths(), calls InitDtEntity(), calls SetupViewer(), then calls DoScreenSetup()
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* @param argc number of command line args
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* @param standard c command line args
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* @param viewer An instance of either osgViewer::Viewer or osgViewer::CompositeViewer
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* @param em a valid entity manager
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* @param addStatsHandler Should osg stats handler be installed (activated with key insert)
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* @param checkPaths Should SetupDataPaths complain about missing paths
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* @param addConsoleLog Should log messages be output to console
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* @param pSceneNode An osg group that is used as scene graph root node. This is added as scene node to the main scene, also
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* the main update callback that drives dtEntity is installed to this node. If this is NULL, a new osg::Group is created
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*/
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bool DTENTITY_OSG_EXPORT InitOSGViewer(int argc, char** argv,
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osgViewer::ViewerBase& viewer, dtEntity::EntityManager& em,
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bool addStatsHandler = true, bool checkPaths = true, bool addConsoleLog = true, osg::Group* pSceneNode = 0);
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/**
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* Sets scene graph root node and adds callbacks
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* @param viewer An instance of either osgViewer::Viewer or osgViewer::CompositeViewer
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* @param pSceneNode An osg group that is used as scene graph root node. This is added as scene node to the main scene, also
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* the main update callback that drives dtEntity is installed to this node.
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*/
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void DTENTITY_OSG_EXPORT SetupSceneGraph(osgViewer::ViewerBase& viewer, dtEntity::EntityManager& em, osg::Group* pSceneNode);
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/**
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* analyze command line and open OSG window with correct traits
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* @return true if success
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*/
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bool DTENTITY_OSG_EXPORT DoScreenSetup(int argc, char** argv, osgViewer::ViewerBase& viewer, dtEntity::EntityManager& em);
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}
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