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#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntityOSG/export.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/component.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/transformcomponent.h>
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#include <dtEntity/property.h>
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#include <dtEntity/stringid.h>
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namespace osg
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{
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class MatrixTransform;
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}
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namespace dtEntityOSG
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{
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///////////////////////////////////////////////////////////////////////////
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/**
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* holds a single matrix transform
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*/
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class DTENTITY_OSG_EXPORT MatrixTransformComponent
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: public TransformComponent
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{
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typedef TransformComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId MatrixId;
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MatrixTransformComponent();
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MatrixTransformComponent(osg::MatrixTransform* trans);
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virtual ~MatrixTransformComponent();
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virtual dtEntity::ComponentType GetType() const {
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return TYPE;
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}
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const osg::MatrixTransform* GetMatrixTransform() const;
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osg::MatrixTransform* GetMatrixTransform();
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virtual dtEntity::Matrix GetMatrix() const;
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virtual void SetMatrix(const dtEntity::Matrix& m);
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virtual dtEntity::Vec3d GetTranslation() const
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{
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dtEntity::Matrix m = GetMatrix();
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return m.getTrans();
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}
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virtual void SetTranslation(const dtEntity::Vec3d& t)
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{
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dtEntity::Matrix m = GetMatrix();
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m.setTrans(t);
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SetMatrix(m);
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}
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virtual dtEntity::Quat GetRotation() const
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{
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dtEntity::Matrix m = GetMatrix();
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return m.getRotate();
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}
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virtual void SetRotation(const dtEntity::Quat& q)
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{
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dtEntity::Matrix m = GetMatrix();
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m.setRotate(q);
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SetMatrix(m);
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}
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virtual dtEntity::Vec3d GetScale() const
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{
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dtEntity::Matrix m = GetMatrix();
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return m.getScale();
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}
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virtual void SetScale(const dtEntity::Vec3d& v)
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{
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dtEntity::Matrix m = GetMatrix();
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m = m.scale(v);
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SetMatrix(m);
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}
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private:
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dtEntity::DynamicMatrixProperty mMatrix;
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};
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///////////////////////////////////////////////////////////////////////////
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// storage only
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class DTENTITY_OSG_EXPORT MatrixTransformSystem
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: public dtEntity::DefaultEntitySystem<MatrixTransformComponent>
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{
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public:
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MatrixTransformSystem(dtEntity::EntityManager& em)
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: dtEntity::DefaultEntitySystem<MatrixTransformComponent>(em, TransformComponent::TYPE)
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{
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}
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};
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}
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