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#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <osg/ref_ptr>
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#include <dtEntityOSG/export.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/component.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/transformcomponent.h>
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#include <dtEntity/property.h>
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#include <dtEntity/stringid.h>
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namespace osg
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{
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class PositionAttitudeTransform;
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}
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namespace dtEntityOSG
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{
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///////////////////////////////////////////////////////////////////////////
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/**
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* holds a single PositionAttitude transform
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*/
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class DTENTITY_OSG_EXPORT PositionAttitudeTransformComponent
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: public TransformComponent
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{
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typedef TransformComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId PositionId;
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static const dtEntity::StringId AttitudeId;
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static const dtEntity::StringId ScaleId;
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PositionAttitudeTransformComponent();
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virtual ~PositionAttitudeTransformComponent();
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virtual dtEntity::ComponentType GetType() const {
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return TYPE;
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}
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const osg::PositionAttitudeTransform* GetPositionAttitudeTransform() const;
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osg::PositionAttitudeTransform* GetPositionAttitudeTransform();
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dtEntity::Vec3d GetPosition() const;
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void SetPosition(const dtEntity::Vec3d& p);
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dtEntity::Quat GetAttitude() const;
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void SetAttitude(const dtEntity::Quat& r);
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dtEntity::Vec3d GetScale() const;
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void SetScale(const dtEntity::Vec3d& q);
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virtual dtEntity::Vec3d GetTranslation() const { return GetPosition(); }
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virtual void SetTranslation(const dtEntity::Vec3d& t) { SetPosition(t); }
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virtual dtEntity::Quat GetRotation() const { return GetAttitude(); }
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virtual void SetRotation(const dtEntity::Quat& q) { SetAttitude(q); }
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virtual dtEntity::Matrix GetMatrix() const;
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virtual void SetMatrix(const dtEntity::Matrix& mat);
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private:
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dtEntity::DynamicVec3dProperty mPosition;
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dtEntity::DynamicVec3dProperty mScale;
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dtEntity::DynamicQuatProperty mAttitude;
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};
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///////////////////////////////////////////////////////////////////////////
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// storage only
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class DTENTITY_OSG_EXPORT PositionAttitudeTransformSystem
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: public dtEntity::DefaultEntitySystem<PositionAttitudeTransformComponent>
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{
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public:
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PositionAttitudeTransformSystem(dtEntity::EntityManager& em)
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: dtEntity::DefaultEntitySystem<PositionAttitudeTransformComponent>(em, TransformComponent::TYPE)
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{
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}
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};
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}
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