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#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <osg/ref_ptr>
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#include <dtEntityOSG/export.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntityOSG/groupcomponent.h>
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#include <dtEntity/stringid.h>
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#include <osgShadow/ShadowTechnique>
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namespace dtEntityOSG
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{
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/**
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* Holds a single OSG node.
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*/
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class DTENTITY_OSG_EXPORT ShadowComponent : public GroupComponent
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{
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typedef GroupComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId EnabledId;
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static const dtEntity::StringId ShadowTechniqueId;
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static const dtEntity::StringId MinLightMarginId;
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static const dtEntity::StringId MaxFarPlaneId;
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static const dtEntity::StringId TexSizeId;
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static const dtEntity::StringId BaseTexUnitId;
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static const dtEntity::StringId ShadowTexUnitId;
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static const dtEntity::StringId ShadowTexCoordIndexId;
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static const dtEntity::StringId BaseTexCoordIndexId;
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static const dtEntity::StringId MapCountId;
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static const dtEntity::StringId MapResId;
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static const dtEntity::StringId DebugColorOnId;
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static const dtEntity::StringId MinNearSplitId;
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static const dtEntity::StringId MaxFarDistId;
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static const dtEntity::StringId MoveVCamFactorId;
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static const dtEntity::StringId PolyOffsetFactorId;
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static const dtEntity::StringId PolyOffsetUnitId;
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static const dtEntity::StringId LISPId;
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static const dtEntity::StringId PSSMId;
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static const dtEntity::StringId __SELECTED__Id;
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static const dtEntity::StringId ShadowTypeId;
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ShadowComponent();
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virtual ~ShadowComponent();
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void OnAddedToEntity(dtEntity::Entity& entity);
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual void Finished();
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void SetShadowTechnique(const std::string name);
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void SetEnabled(bool v) { mEnabled.Set(v); }
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bool GetEnabled() const { return mEnabled.Get(); }
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private:
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dtEntity::Entity* mEntity;
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dtEntity::BoolProperty mEnabled;
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osg::ref_ptr<osgShadow::ShadowTechnique> mTechnique;
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dtEntity::GroupProperty mShadowType;
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};
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//////////////////////////////////////////////////////////
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// storage only
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class DTENTITY_OSG_EXPORT ShadowSystem
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: public dtEntity::DefaultEntitySystem<ShadowComponent>
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{
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId EnabledId;
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ShadowSystem(dtEntity::EntityManager& em);
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virtual ~ShadowSystem();
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void SetEnabled(bool);
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bool GetEnabled() const { return mEnabledVal; }
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private:
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dtEntity::DynamicBoolProperty mEnabled;
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bool mEnabledVal;
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};
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}
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