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#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntityOSG/export.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/component.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/groupcomponent.h>
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#include <dtEntity/property.h>
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#include <dtEntity/stringid.h>
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namespace dtEntityOSG
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{
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///////////////////////////////////////////////////////////////////////////
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/**
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* Loads a static mesh from a path
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*/
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class DTENTITY_OSG_EXPORT StaticMeshComponent
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: public NodeComponent
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{
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public:
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typedef NodeComponent BaseClass;
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId MeshId;
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static const dtEntity::StringId CacheHintId;
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static const dtEntity::StringId OptimizeId;
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static const dtEntity::StringId IsTerrainId;
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static const dtEntity::StringId CacheNoneId;
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static const dtEntity::StringId CacheAllId;
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static const dtEntity::StringId CacheNodesId;
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static const dtEntity::StringId CacheHardwareMeshesId;
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StaticMeshComponent();
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virtual ~StaticMeshComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual void Finished();
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// set existing geometry as static mesh
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void SetStaticMesh(osg::Node* node);
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/**
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* return path of currently loaded mesh
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*/
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std::string GetMesh() const;
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/**
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* Load mesh from path
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*/
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virtual void SetMesh(const std::string& path, dtEntity::StringId cacheHint = CacheAllId);
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void SetCacheHint(dtEntity::StringId v) { mCacheHint.Set(v); }
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dtEntity::StringId GetCacheHint() const { return mCacheHint.Get(); }
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bool GetOptimize() const { return mOptimize.Get(); }
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void SetOptimize(bool v) { mOptimize.Set(v); }
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bool GetIsTerrain() const { return mIsTerrainVal; }
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void SetIsTerrain(bool v);
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protected:
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// path to loaded script file
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dtEntity::StringProperty mMeshPathProperty;
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dtEntity::StringIdProperty mCacheHint;
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dtEntity::BoolProperty mOptimize;
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dtEntity::DynamicBoolProperty mIsTerrain;
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bool mIsTerrainVal;
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std::string mLoadedMesh;
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};
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///////////////////////////////////////////////////////////////////////////
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// storage only
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class DTENTITY_OSG_EXPORT StaticMeshSystem
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: public dtEntity::DefaultEntitySystem<StaticMeshComponent>
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{
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public:
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static const dtEntity::ComponentType TYPE;
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StaticMeshSystem(dtEntity::EntityManager& em);
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~StaticMeshSystem();
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void OnResourceChanged(const dtEntity::Message& msg);
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private:
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dtEntity::MessageFunctor mResourceChangedFunctor;
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};
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}
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