Continues migration with DDS, Common
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#include "connection_handler.h"
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#include "client_connection.h"
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#include <QtWebSockets/QWebSocket>
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using namespace LtsWebSocket;
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ConnectionHandler::ConnectionHandler(QObject *parent)
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: QObject(parent)
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, m_server(nullptr)
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, m_logger(getLogger("ConnectionHandler"))
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{}
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ConnectionHandler::~ConnectionHandler()
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{
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for (auto connection : qAsConst(m_connections))
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connection->disconnect(this);
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}
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bool ConnectionHandler::init(const QString &serviceName, unsigned short port)
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{
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if (m_server != nullptr)
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{
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m_server->disconnect();
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delete m_server;
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}
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m_server = new QWebSocketServer(QStringLiteral("RME-") + serviceName, QWebSocketServer::NonSecureMode, this);
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connect(m_server, &QWebSocketServer::newConnection, this, &ConnectionHandler::onNewConnection);
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connect(m_server, &QWebSocketServer::serverError, this, &ConnectionHandler::onServerError);
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DEBUG_LOG(m_logger) << "Trying to listen ";
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if (!m_server->listen(QHostAddress::Any, port))
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{
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ERROR_LOG(m_logger) << "Not possible to listen to port " << port;
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return false;
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}
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DEBUG_LOG(m_logger) << "... ok, port " << m_server->serverPort();
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return true;
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}
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void ConnectionHandler::sendToAllClients(ReplyMessage *message)
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{
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for (auto connection : qAsConst(m_connections))
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connection->addReply(new ReplyMessage(*message));
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delete message;
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}
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void ConnectionHandler::onServerError(QWebSocketProtocol::CloseCode closeCode)
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{
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ERROR_LOG(m_logger) << "Got server error with close code " << closeCode;
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}
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void ConnectionHandler::onNewConnection()
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{
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while (m_server->hasPendingConnections())
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{
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QWebSocket *socket = m_server->nextPendingConnection();
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ClientConnection *newConnection = new ClientConnection(socket, this);
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connect(newConnection, &ClientConnection::destroyed, this, [this](QObject* o)
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{
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m_connections.remove(static_cast<ClientConnection*>(o));
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});
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if (!newConnection->init())
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{
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ERROR_LOG(m_logger) << "Failed to initialise new client";
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delete newConnection;
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newConnection = nullptr;
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continue;
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}
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newConnection->start();
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connect(newConnection, &ClientConnection::newTextMessage, this, &ConnectionHandler::newTextMessageFromClient);
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connect(newConnection, &ClientConnection::disconnected, this, &ConnectionHandler::clientDisconnected);
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connect(newConnection, &ClientConnection::finished, newConnection, &ClientConnection::deleteLater);
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m_connections.insert(newConnection);
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emit clientConnected(newConnection);
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INFO_LOG(m_logger) << "New client connected ip: " << socket->localAddress().toString() << ":" << socket->localPort();
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}
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}
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