#pragma once /* * dtEntity Game and Simulation Engine * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Martin Scheffler */ #include #include #include #include #include #include #include #include #include #include #include namespace dtEntityOSG { class TerrainTranslateDragger : public osgManipulator::CompositeDragger { typedef osgManipulator::CompositeDragger BaseClass; public: TerrainTranslateDragger(); virtual void setupDefaultGeometry(); virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); private: osg::ref_ptr _xDragger; osg::ref_ptr _yDragger; osg::ref_ptr _zDragger; osg::ref_ptr _translate2DDragger; }; //////////////////////////////////////////////////////////////////////////////// class ScaleAllDragger : public osgManipulator::Dragger { public: virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us); protected: osg::Vec2 _startPoint; osg::Matrix _localToWorld; osg::Matrix _worldToLocal; }; //////////////////////////////////////////////////////////////////////////////// class ScaleDragger : public osgManipulator::CompositeDragger { typedef osgManipulator::CompositeDragger BaseClass; public: ScaleDragger(); virtual void setupDefaultGeometry(); virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); private: void setupGeometry(osgManipulator::Scale1DDragger*, const osg::Vec4& color); osg::ref_ptr _xDragger; osg::ref_ptr _yDragger; osg::ref_ptr _zDragger; osg::ref_ptr _scaleAllDragger; }; //////////////////////////////////////////////////////////////////////////////// class TrackballDragger : public osgManipulator::TrackballDragger { typedef osgManipulator::TrackballDragger BaseClass; public: virtual bool handle(const osgManipulator::PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); }; }