#include "AppComponent.hpp" namespace N_AppComponent { int32_t AppComponent::create(NGL::Settings *settings) { for (IAppComponent *c : m_Childs) c->create(settings); return 0; } int32_t AppComponent::destroy() { for (IAppComponent *c : m_Childs) c->destroy(); return 0; } int32_t AppComponent::init() { for (IAppComponent *c : m_Childs) c->init(); return 0; } int32_t AppComponent::deinit() { for (IAppComponent *c : m_Childs) c->deinit(); return 0; } int32_t AppComponent::start() { for (IAppComponent *c : m_Childs) c->start(); return 0; } int32_t AppComponent::stop() { for (IAppComponent *c : m_Childs) c->stop(); return 0; } void AppComponent::addChild(IAppComponent *a_child, const QString &a_name) { if (a_child) { a_child->setName(a_name); m_Childs.push_back(a_child); } } IAppComponent *AppComponent::getChild(const QString &a_name) { for (IAppComponent *c : m_Childs) { if (a_name == c->getName()) return c; } return nullptr; } }