#pragma once /* -*-c++-*- * dtEntity Game and Simulation Engine * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Martin Scheffler */ #include #include #include #include #include namespace dtEntity { typedef std::vector PropertyArgs; typedef fastdelegate::FastDelegate1 ScriptMethodFunctor; class DT_ENTITY_EXPORT ScriptAccessor { public: virtual ~ScriptAccessor() { } void AddScriptedMethod(const std::string& methodname, const ScriptMethodFunctor& functor); // Caller is responsible for deleting the returned property! Property* CallScriptedMethod(const std::string& methodname, const PropertyArgs& args) const; void GetMethodNames(std::vector& names) const; private: std::map mFunctors; }; }