#VRML V2.0 utf8 Background { skyColor 0.2 0.3 0.1} Transform { translation -2.5 -2.5 -2.5 children [ Shape { appearance Appearance { material Material { diffuseColor 1 0 1 } } geometry IndexedFaceSet { solid FALSE coord Coordinate { point [ 0 0 0, -3.022 0 0, -3.022 0 2.667, 0 0 2.667, -3.022 5.801 0, 0 5.801 0, 0 5.801 2.504, -3.022 5.801 2.504, -3.022 6.016 2.706, 0 6.016 2.706, 0 6.016 2.498, -3.022 6.016 2.498, -3.022 6.016 2.678, -3.022 0.18 2.871, 0 0.18 2.871, 0 6.016 2.706, -3.022 6.016 2.706, -3.022 5.801 2.712, -3.022 6.016 2.706, -3.022 6.016 2.498, -3.022 5.801 2.504, 0 5.801 2.504, 0 6.016 2.498, 0 6.016 2.706, 0 5.801 2.712, 0 0 2.667, 0 0 4.004, -3.022 0 4.004, -3.022 0 2.667, -3.022 0 4.004, -3.022 0 2.667, -3.022 0.18 2.662, -3.022 0.18 4.004, 0 0.18 2.662, 0 0 2.667, 0 0 4.004, 0 0.18 4.004, -3.022 6.016 2.706, 0 6.016 2.706, 0 6.016 2.498, -3.022 6.016 2.498, -3.022 6.016 2.678, -3.022 0.18 2.871, 0 0.18 2.871, 0 6.016 2.706, -3.022 6.016 2.706, -3.022 5.801 2.712, -3.022 6.016 2.706, -3.022 6.016 2.498, -3.022 5.801 2.504, 0 5.801 2.504, 0 6.016 2.498, 0 6.016 2.706, 0 5.801 2.712, ] } coordIndex [ 0, 1, 2, 3, -1 4, 5, 6, 7, -1 8, 9, 10, 11, 12, -1 13, 14, 15, 16, -1 17, 18, 19, 20, -1 21, 22, 23, 24, -1 25, 26, 27, 28, -1 29, 30, 31, 32, -1 33, 34, 35, 36, -1 37, 38, 39, 40, 41, -1 42, 43, 44, 45, -1 46, 47, 48, 49, -1 50, 51, 52, 53, -1 ] } } ] }