#VRML V2.0 utf8 Background { skyColor 0.2 0.3 0.1} Transform { translation -2.5 -2.5 -2.5 children [ Shape { appearance Appearance { material Material { diffuseColor 1 0 1 } } geometry IndexedFaceSet { solid FALSE coord Coordinate { point [ 0 5.801 -0.25, -3.028 5.801 -0.25, -3.028 5.801 0, 0 5.801 0, 0 0 0, 0 0 -0.25, -3.028 0 -0.25, -3.028 0 0, 0 0 0, -3.028 0 0, -3.028 0 2.777, 0 0 2.777, -3.028 5.801 0, 0 5.801 0, 0 5.801 2.614, -3.028 5.801 2.614, -3.028 6.016 2.816, 0 6.016 2.816, 0 6.016 2.608, -3.028 6.016 2.608, -3.028 0.18 2.981, 0 0.18 2.981, 0 6.016 2.816, -3.028 6.016 2.816, 0 6.016 2.816, 0 5.801 2.822, 0 5.801 2.614, 0 6.016 2.608, -3.028 5.801 2.822, -3.028 6.016 2.816, -3.028 6.016 2.608, -3.028 5.801 2.614, 0 0 2.777, 0 0 4.114, -3.028 0 4.114, -3.028 0 2.777, -3.028 6.016 2.816, 0 6.016 2.816, 0 6.016 2.608, -3.028 6.016 2.608, -3.028 0.18 2.981, 0 0.18 2.981, 0 6.016 2.816, -3.028 6.016 2.816, 0 6.016 2.816, 0 5.801 2.822, 0 5.801 2.614, 0 6.016 2.608, -3.028 5.801 2.822, -3.028 6.016 2.816, -3.028 6.016 2.608, -3.028 5.801 2.614, ] } coordIndex [ 0, 1, 2, 3, -1 4, 5, 6, 7, -1 8, 9, 10, 11, -1 12, 13, 14, 15, -1 16, 17, 18, 19, -1 20, 21, 22, 23, -1 24, 25, 26, 27, -1 28, 29, 30, 31, -1 32, 33, 34, 35, -1 36, 37, 38, 39, -1 40, 41, 42, 43, -1 44, 45, 46, 47, -1 48, 49, 50, 51, -1 ] } } ] }