154 lines
5.2 KiB
C++
154 lines
5.2 KiB
C++
#pragma once
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/*
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntity/component.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/nodecomponent.h>
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#include <osgManipulator/Dragger>
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namespace dtEntityOSG
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{
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class ManipulatorComponent
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: public dtEntityOSG::NodeComponent
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{
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typedef dtEntityOSG::NodeComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId LayerId;
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static const dtEntity::StringId DraggerTypeId;
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static const dtEntity::StringId OffsetFromStartId;
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static const dtEntity::StringId KeepSizeConstantId;
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static const dtEntity::StringId UseLocalCoordsId;
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static const dtEntity::StringId PivotAtBottomId;
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static const dtEntity::StringId TabPlaneDraggerId;
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static const dtEntity::StringId TabPlaneTrackballDraggerId;
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static const dtEntity::StringId TabBoxTrackballDraggerId;
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static const dtEntity::StringId TrackballDraggerId;
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static const dtEntity::StringId Translate1DDraggerId;
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static const dtEntity::StringId Translate2DDraggerId;
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static const dtEntity::StringId TranslateAxisDraggerId;
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static const dtEntity::StringId TabBoxDraggerId;
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static const dtEntity::StringId TerrainTranslateDraggerId;
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static const dtEntity::StringId ScaleDraggerId;
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ManipulatorComponent();
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virtual ~ManipulatorComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual bool IsInstanceOf(dtEntity::ComponentType id) const
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{
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return (id == TYPE);
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}
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virtual void OnAddedToEntity(dtEntity::Entity& e);
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virtual void OnRemovedFromEntity(dtEntity::Entity& e);
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virtual void Finished();
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osgManipulator::Dragger* GetDragger() const;
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/**
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* Attach the dragger to the layer with this name. Default value is DefaultLayerId
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*/
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dtEntity::StringId GetLayer() const;
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void SetLayer(dtEntity::StringId);
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dtEntity::StringId GetDraggerType() const { return mDraggerTypeVal; }
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void SetDraggerType(dtEntity::StringId);
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void SetOffsetFromStart(const osg::Vec3d& v);
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osg::Vec3d GetOffsetFromStart() const { return mOffsetFromStartVal; }
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void SetUseLocalCoords(bool v);
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bool GetUseLocalCoords() const { return mUseLocalCoordsVal; }
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void SetKeepSizeConstant(bool v);
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bool GetKeepSizeConstant() const { return mKeepSizeConstantVal; }
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void SetPivotAtBottom(bool v);
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bool GetPivotAtBottom() const { return mPivotAtBottomVal; }
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private:
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void RemoveFromParent();
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void AddToLayer();
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osg::ref_ptr<osgManipulator::DraggerCallback> mDraggerCallback;
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dtEntity::DynamicStringIdProperty mLayerProperty;
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dtEntity::StringId mLayerVal;
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dtEntity::StringId mAttachPoint;
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dtEntity::DynamicStringIdProperty mDraggerType;
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dtEntity::StringId mDraggerTypeVal;
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dtEntity::DynamicVec3dProperty mOffsetFromStart;
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osg::Vec3 mOffsetFromStartVal;
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dtEntity::DynamicBoolProperty mKeepSizeConstant;
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bool mKeepSizeConstantVal;
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dtEntity::DynamicBoolProperty mUseLocalCoords;
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bool mUseLocalCoordsVal;
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dtEntity::DynamicBoolProperty mPivotAtBottom;
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bool mPivotAtBottomVal;
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osg::ref_ptr<osg::Group> mDraggerContainer;
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};
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////////////////////////////////////////////////////////////////////////////////
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class ManipulatorSystem
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: public dtEntity::DefaultEntitySystem<ManipulatorComponent>
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{
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typedef dtEntity::DefaultEntitySystem<ManipulatorComponent> BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId UseLocalCoordsId;
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static const dtEntity::StringId UseGroundClampingId;
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ManipulatorSystem(dtEntity::EntityManager& em);
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~ManipulatorSystem();
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// don't store manipulators to map
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virtual bool StoreComponentsToMap() const { return false; }
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// don't copy manipulators with entities, also don't store to spawners
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virtual bool AllowComponentCreationBySpawner() const { return false; }
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void SetUseLocalCoords(bool v);
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bool GetUseLocalCoords() const { return mUseLocalCoordsVal; }
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void SetUseGroundClamping(bool v) { mUseGroundClamping.Set(v); }
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bool GetUseGroundClamping() const { return mUseGroundClamping.Get(); }
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private:
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dtEntity::DynamicBoolProperty mUseLocalCoords;
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bool mUseLocalCoordsVal;
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dtEntity::BoolProperty mUseGroundClamping;
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};
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}
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