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torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

106 lines
3.3 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <osg/ref_ptr>
#include <dtEntityOSG/export.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntity/component.h>
#include <dtEntity/dynamicproperty.h>
#include <dtEntityOSG/transformcomponent.h>
#include <dtEntity/property.h>
#include <dtEntity/stringid.h>
namespace osg
{
class PositionAttitudeTransform;
}
namespace dtEntityOSG
{
///////////////////////////////////////////////////////////////////////////
/**
* holds a single PositionAttitude transform
*/
class DTENTITY_OSG_EXPORT PositionAttitudeTransformComponent
: public TransformComponent
{
typedef TransformComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId PositionId;
static const dtEntity::StringId AttitudeId;
static const dtEntity::StringId ScaleId;
PositionAttitudeTransformComponent();
virtual ~PositionAttitudeTransformComponent();
virtual dtEntity::ComponentType GetType() const {
return TYPE;
}
const osg::PositionAttitudeTransform* GetPositionAttitudeTransform() const;
osg::PositionAttitudeTransform* GetPositionAttitudeTransform();
dtEntity::Vec3d GetPosition() const;
void SetPosition(const dtEntity::Vec3d& p);
dtEntity::Quat GetAttitude() const;
void SetAttitude(const dtEntity::Quat& r);
dtEntity::Vec3d GetScale() const;
void SetScale(const dtEntity::Vec3d& q);
virtual dtEntity::Vec3d GetTranslation() const { return GetPosition(); }
virtual void SetTranslation(const dtEntity::Vec3d& t) { SetPosition(t); }
virtual dtEntity::Quat GetRotation() const { return GetAttitude(); }
virtual void SetRotation(const dtEntity::Quat& q) { SetAttitude(q); }
virtual dtEntity::Matrix GetMatrix() const;
virtual void SetMatrix(const dtEntity::Matrix& mat);
private:
dtEntity::DynamicVec3dProperty mPosition;
dtEntity::DynamicVec3dProperty mScale;
dtEntity::DynamicQuatProperty mAttitude;
};
///////////////////////////////////////////////////////////////////////////
// storage only
class DTENTITY_OSG_EXPORT PositionAttitudeTransformSystem
: public dtEntity::DefaultEntitySystem<PositionAttitudeTransformComponent>
{
public:
PositionAttitudeTransformSystem(dtEntity::EntityManager& em)
: dtEntity::DefaultEntitySystem<PositionAttitudeTransformComponent>(em, TransformComponent::TYPE)
{
}
};
}