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torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

116 lines
3.4 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntityOSG/export.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntity/component.h>
#include <dtEntity/dynamicproperty.h>
#include <dtEntityOSG/groupcomponent.h>
#include <dtEntity/property.h>
#include <dtEntity/stringid.h>
namespace dtEntityOSG
{
///////////////////////////////////////////////////////////////////////////
/**
* Loads a static mesh from a path
*/
class DTENTITY_OSG_EXPORT StaticMeshComponent
: public NodeComponent
{
public:
typedef NodeComponent BaseClass;
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId MeshId;
static const dtEntity::StringId CacheHintId;
static const dtEntity::StringId OptimizeId;
static const dtEntity::StringId IsTerrainId;
static const dtEntity::StringId CacheNoneId;
static const dtEntity::StringId CacheAllId;
static const dtEntity::StringId CacheNodesId;
static const dtEntity::StringId CacheHardwareMeshesId;
StaticMeshComponent();
virtual ~StaticMeshComponent();
virtual dtEntity::ComponentType GetType() const { return TYPE; }
virtual void Finished();
// set existing geometry as static mesh
void SetStaticMesh(osg::Node* node);
/**
* return path of currently loaded mesh
*/
std::string GetMesh() const;
/**
* Load mesh from path
*/
virtual void SetMesh(const std::string& path, dtEntity::StringId cacheHint = CacheAllId);
void SetCacheHint(dtEntity::StringId v) { mCacheHint.Set(v); }
dtEntity::StringId GetCacheHint() const { return mCacheHint.Get(); }
bool GetOptimize() const { return mOptimize.Get(); }
void SetOptimize(bool v) { mOptimize.Set(v); }
bool GetIsTerrain() const { return mIsTerrainVal; }
void SetIsTerrain(bool v);
protected:
// path to loaded script file
dtEntity::StringProperty mMeshPathProperty;
dtEntity::StringIdProperty mCacheHint;
dtEntity::BoolProperty mOptimize;
dtEntity::DynamicBoolProperty mIsTerrain;
bool mIsTerrainVal;
std::string mLoadedMesh;
};
///////////////////////////////////////////////////////////////////////////
// storage only
class DTENTITY_OSG_EXPORT StaticMeshSystem
: public dtEntity::DefaultEntitySystem<StaticMeshComponent>
{
public:
static const dtEntity::ComponentType TYPE;
StaticMeshSystem(dtEntity::EntityManager& em);
~StaticMeshSystem();
void OnResourceChanged(const dtEntity::Message& msg);
private:
dtEntity::MessageFunctor mResourceChangedFunctor;
};
}