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qt6-migration-pipeline/external/dtEntity/include/dtEntity/entity.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

130 lines
3.7 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntity/export.h>
#include <dtEntity/entityid.h>
#include <dtEntity/entitymanager.h>
#include <dtEntity/component.h>
#include <vector>
namespace dtEntity
{
/**
* The entity class is simply a convenience class to bundle
* the entity ID and access to the entity manager.
*/
class DT_ENTITY_EXPORT Entity
{
public:
/**
* Constructor.
* @param em The entity manager that holds this entity
* @param id The unique ID of this entity
*/
Entity(EntityManager& em, EntityId id);
/**
* Create a component of given type and assign it to component
* @param t Type of component to construct
* @param component Receives newly constructed component
* @return true if success
*/
bool CreateComponent(ComponentType t, Component*& component);
// templated version
template<typename T>
bool CreateComponent(T*& component);
/**
* Get component from this entity
* @param component receives the component if found
* @param searchDerived Return components of derived typs if found
* @return true if found
*/
template<typename T>
bool GetComponent(T*& component, bool searchDerived = false) const;
/**
* Get component from this entity
* @param component receives the component if found
* @param searchDerived Return components of derived typs if found
* @return true if found
*/
bool GetComponent(ComponentType t, Component*& component, bool searchDerived = false) const;
/**
* Get a list of all component associated with this entity
* @param toFill receives the components
*/
void GetComponents(std::vector<Component*>& toFill);
void GetComponents(std::vector<const Component*>& toFill) const;
/**
* @return true if a component of this type is assigned to entity
*/
bool HasComponent(ComponentType t) const;
/**
* get unique identifier of this entity
*/
EntityId GetId() const;
/**
* @return the entity manager this entity is assigned to
*/
EntityManager& GetEntityManager() const;
private:
// internal ID
EntityId mId;
// The entity manager that holds this entity
EntityManager* mEntityManager;
};
////////////////////////////////////////////////////////////////////////////////
template<typename T>
bool Entity::CreateComponent(T*& component)
{
Component* c;
bool success = CreateComponent(T::TYPE, c);
if (success)
component = static_cast<T*>(c);
else
component = nullptr;
return success;
}
template<typename T>
bool Entity::GetComponent(T*& component, bool derived) const
{
return GetEntityManager().GetComponent<T>(this->GetId(), component, derived);
}
}