Files
qt6-migration-pipeline/external/dtEntity/include/dtEntity/init.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

54 lines
1.9 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntity/export.h>
#include <dtEntity/logmanager.h>
namespace dtEntity
{
class EntityManager;
class DT_ENTITY_EXPORT ConsoleLogHandler
: public LogListener
{
public:
virtual void LogMessage(dtEntity::LogLevel::e level, const std::string& filename, const std::string& methodname, int linenumber,
const std::string& msg);
};
/**
* adds required entity systems to entity manager, including map, camera, layer, layerattachpoint.
* Registers a number of factories for entity systems that should be started lazily.
* Creates application system, passes it the viewer and installs update callback of app system to scene node.
* @param argc number of command line args
* @param standard c command line args
* @param em a valid entity manager
*/
void DT_ENTITY_EXPORT AddDefaultEntitySystemsAndFactories(int argc, char** argv, dtEntity::EntityManager& em);
/**
* sets osg data paths from command line args or environment variables
*/
bool DT_ENTITY_EXPORT SetupDataPaths(int argc, char** argv, bool checkPaths);
}