Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/lightcomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

113 lines
3.3 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntityOSG/export.h>
#include <dtEntity/entity.h>
#include <dtEntity/entityid.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntity/dynamicproperty.h>
#include <dtEntityOSG/nodecomponent.h>
namespace osg
{
class Light;
class LightSource;
}
namespace dtEntityOSG
{
class DTENTITY_OSG_EXPORT LightComponent : public NodeComponent
{
typedef NodeComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId LightNumId;
static const dtEntity::StringId PositionId;
static const dtEntity::StringId AmbientId;
static const dtEntity::StringId DiffuseId;
static const dtEntity::StringId SpecularId;
static const dtEntity::StringId SpotCutoffId;
static const dtEntity::StringId SpotExponentId;
static const dtEntity::StringId DirectionId;
static const dtEntity::StringId ConstantAttenuationId;
static const dtEntity::StringId LinearAttenuationId;
static const dtEntity::StringId QuadraticAttenuationId;
LightComponent();
virtual ~LightComponent();
virtual dtEntity::ComponentType GetType() const { return TYPE; }
virtual bool IsInstanceOf(dtEntity::ComponentType id) const
{
return (id == TYPE);
}
osg::Light* GetLight() { return mLight; }
private:
osg::Vec4 GetLightPosition() const;
osg::Vec4 GetAmbient() const;
osg::Vec4 GetDiffuse() const;
osg::Vec4 GetSpecular() const;
osg::Vec3 GetDirection() const;
osg::Light* mLight;
dtEntity::DynamicIntProperty mLightNum;
dtEntity::DynamicVec4Property mAmbient;
dtEntity::DynamicVec4Property mDiffuse;
dtEntity::DynamicVec4Property mSpecular;
dtEntity::DynamicVec4Property mPosition;
dtEntity::DynamicVec3Property mDirection;
dtEntity::DynamicFloatProperty mConstantAttenuation;
dtEntity::DynamicFloatProperty mLinearAttenuation;
dtEntity::DynamicFloatProperty mQuadraticAttenuation;
dtEntity::DynamicFloatProperty mSpotExponent;
dtEntity:: DynamicFloatProperty mSpotCutOff;
};
////////////////////////////////////////////////////////////////////////////
class DTENTITY_OSG_EXPORT LightSystem
: public dtEntity::DefaultEntitySystem<LightComponent>
{
typedef dtEntity::DefaultEntitySystem<LightComponent> BaseClass;
public:
static const dtEntity::ComponentType TYPE;
LightSystem(dtEntity::EntityManager& em);
private:
};
}