99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
#pragma once
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/*
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntity/component.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/message.h>
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#include <dtEntity/property.h>
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#include <dtEntityOSG/nodecomponent.h>
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#include <dtEntity/scriptaccessor.h>
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namespace dtEntityOSG
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{
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class PathComponent : public dtEntityOSG::NodeComponent
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{
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typedef dtEntityOSG::NodeComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId VertsId;
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static const dtEntity::StringId PathVisibleId;
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static const dtEntity::StringId VertsVisibleId;
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typedef dtEntity::PropertyArray::size_type size_type;
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PathComponent();
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virtual ~PathComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual bool IsInstanceOf(dtEntity::ComponentType id) const
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{
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return (id == TYPE);
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}
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virtual void Finished();
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void SetPathsVisible(bool v) { mPathsVisible.Set(v); }
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bool GetPathsVisible() const { return mPathsVisible.Get(); }
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void SetVertsVisible(bool v) { mVertsVisible.Set(v); }
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bool GetVertsVisible() const { return mVertsVisible.Get(); }
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osg::Vec3 GetVertex(size_type index) const;
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void SetVertex(size_type index, const osg::Vec3& v);
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size_type GetNumVertices() const;
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private:
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dtEntity::ArrayProperty mVerts;
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dtEntity::BoolProperty mPathsVisible;
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dtEntity::BoolProperty mVertsVisible;
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};
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////////////////////////////////////////////////////////////////////////////////
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class PathSystem
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: public dtEntity::DefaultEntitySystem<PathComponent>
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, public dtEntity::ScriptAccessor
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{
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typedef dtEntity::DefaultEntitySystem<PathComponent> BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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PathSystem(dtEntity::EntityManager& em);
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~PathSystem();
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dtEntity::Property* ScriptPickVertex(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptGetVertexWorldPosition(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetVertexWorldPosition(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptDuplicateVertex(const dtEntity::PropertyArgs& args);
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private:
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};
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}
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