97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <osg/ref_ptr>
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#include <dtEntityOSG/export.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/nodecomponent.h>
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#include <dtEntity/property.h>
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#include <dtEntity/stringid.h>
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#include <osg/ShapeDrawable>
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namespace dtEntityOSG
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{
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///////////////////////////////////////////////////////////////////////////
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/**
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* Adds a pickable shape to the transform of the entity
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*/
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class DTENTITY_OSG_EXPORT PickShapeComponent
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: public NodeComponent
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{
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public:
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typedef NodeComponent BaseClass;
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId MinBoundsId;
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static const dtEntity::StringId MaxBoundsId;
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static const dtEntity::StringId VisibleId;
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PickShapeComponent();
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virtual ~PickShapeComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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void SetMinBounds(const osg::Vec3& v);
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osg::Vec3 GetMinBounds() const { return mMinBoundsVal; }
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void SetMaxBounds(const osg::Vec3& v);
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osg::Vec3 GetMaxBounds() const { return mMaxBoundsVal; }
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void SetVisible(bool v);
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bool GetVisible() const;
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private:
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void UpdatePickShape();
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// path to loaded script file
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dtEntity::StringProperty mMeshPathProperty;
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dtEntity::DynamicVec3Property mMinBounds;
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dtEntity::DynamicVec3Property mMaxBounds;
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dtEntity::DynamicBoolProperty mVisible;
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osg::ref_ptr<osg::Box> mBox;
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osg::Vec3 mMinBoundsVal;
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osg::Vec3 mMaxBoundsVal;
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};
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//////////////////////////////////////////////////////////
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class DTENTITY_OSG_EXPORT PickShapeSystem
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: public dtEntity::DefaultEntitySystem<PickShapeComponent>
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{
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public:
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static const dtEntity::ComponentType TYPE;
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PickShapeSystem(dtEntity::EntityManager& em);
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~PickShapeSystem();
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private:
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};
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}
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