32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
#pragma once
|
|
|
|
/*
|
|
* dtEntity Game and Simulation Engine
|
|
*
|
|
* This library is free software; you can redistribute it and/or modify it under
|
|
* the terms of the GNU Lesser General Public License as published by the Free
|
|
* Software Foundation; either version 2.1 of the License, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this library; if not, write to the Free Software Foundation, Inc.,
|
|
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* Martin Scheffler
|
|
*/
|
|
|
|
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
|
|
# ifdef DTENTITY_OSG_LIBRARY
|
|
# define DTENTITY_OSG_EXPORT __declspec(dllexport)
|
|
# else
|
|
# define DTENTITY_OSG_EXPORT __declspec(dllimport)
|
|
# endif
|
|
#else
|
|
# define DTENTITY_OSG_EXPORT
|
|
#endif
|