113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntityOSG/export.h>
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#include <dtEntity/entity.h>
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#include <dtEntity/entityid.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntityOSG/nodecomponent.h>
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namespace osg
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{
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class Light;
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class LightSource;
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}
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namespace dtEntityOSG
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{
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class DTENTITY_OSG_EXPORT LightComponent : public NodeComponent
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{
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typedef NodeComponent BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId LightNumId;
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static const dtEntity::StringId PositionId;
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static const dtEntity::StringId AmbientId;
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static const dtEntity::StringId DiffuseId;
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static const dtEntity::StringId SpecularId;
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static const dtEntity::StringId SpotCutoffId;
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static const dtEntity::StringId SpotExponentId;
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static const dtEntity::StringId DirectionId;
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static const dtEntity::StringId ConstantAttenuationId;
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static const dtEntity::StringId LinearAttenuationId;
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static const dtEntity::StringId QuadraticAttenuationId;
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LightComponent();
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virtual ~LightComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual bool IsInstanceOf(dtEntity::ComponentType id) const
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{
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return (id == TYPE);
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}
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osg::Light* GetLight() { return mLight; }
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private:
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osg::Vec4 GetLightPosition() const;
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osg::Vec4 GetAmbient() const;
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osg::Vec4 GetDiffuse() const;
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osg::Vec4 GetSpecular() const;
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osg::Vec3 GetDirection() const;
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osg::Light* mLight;
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dtEntity::DynamicIntProperty mLightNum;
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dtEntity::DynamicVec4Property mAmbient;
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dtEntity::DynamicVec4Property mDiffuse;
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dtEntity::DynamicVec4Property mSpecular;
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dtEntity::DynamicVec4Property mPosition;
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dtEntity::DynamicVec3Property mDirection;
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dtEntity::DynamicFloatProperty mConstantAttenuation;
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dtEntity::DynamicFloatProperty mLinearAttenuation;
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dtEntity::DynamicFloatProperty mQuadraticAttenuation;
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dtEntity::DynamicFloatProperty mSpotExponent;
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dtEntity:: DynamicFloatProperty mSpotCutOff;
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};
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////////////////////////////////////////////////////////////////////////////
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class DTENTITY_OSG_EXPORT LightSystem
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: public dtEntity::DefaultEntitySystem<LightComponent>
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{
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typedef dtEntity::DefaultEntitySystem<LightComponent> BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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LightSystem(dtEntity::EntityManager& em);
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private:
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};
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}
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