Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/manipulatorcomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

154 lines
5.2 KiB
C++

#pragma once
/*
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntity/component.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntity/dynamicproperty.h>
#include <dtEntityOSG/nodecomponent.h>
#include <osgManipulator/Dragger>
namespace dtEntityOSG
{
class ManipulatorComponent
: public dtEntityOSG::NodeComponent
{
typedef dtEntityOSG::NodeComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId LayerId;
static const dtEntity::StringId DraggerTypeId;
static const dtEntity::StringId OffsetFromStartId;
static const dtEntity::StringId KeepSizeConstantId;
static const dtEntity::StringId UseLocalCoordsId;
static const dtEntity::StringId PivotAtBottomId;
static const dtEntity::StringId TabPlaneDraggerId;
static const dtEntity::StringId TabPlaneTrackballDraggerId;
static const dtEntity::StringId TabBoxTrackballDraggerId;
static const dtEntity::StringId TrackballDraggerId;
static const dtEntity::StringId Translate1DDraggerId;
static const dtEntity::StringId Translate2DDraggerId;
static const dtEntity::StringId TranslateAxisDraggerId;
static const dtEntity::StringId TabBoxDraggerId;
static const dtEntity::StringId TerrainTranslateDraggerId;
static const dtEntity::StringId ScaleDraggerId;
ManipulatorComponent();
virtual ~ManipulatorComponent();
virtual dtEntity::ComponentType GetType() const { return TYPE; }
virtual bool IsInstanceOf(dtEntity::ComponentType id) const
{
return (id == TYPE);
}
virtual void OnAddedToEntity(dtEntity::Entity& e);
virtual void OnRemovedFromEntity(dtEntity::Entity& e);
virtual void Finished();
osgManipulator::Dragger* GetDragger() const;
/**
* Attach the dragger to the layer with this name. Default value is DefaultLayerId
*/
dtEntity::StringId GetLayer() const;
void SetLayer(dtEntity::StringId);
dtEntity::StringId GetDraggerType() const { return mDraggerTypeVal; }
void SetDraggerType(dtEntity::StringId);
void SetOffsetFromStart(const osg::Vec3d& v);
osg::Vec3d GetOffsetFromStart() const { return mOffsetFromStartVal; }
void SetUseLocalCoords(bool v);
bool GetUseLocalCoords() const { return mUseLocalCoordsVal; }
void SetKeepSizeConstant(bool v);
bool GetKeepSizeConstant() const { return mKeepSizeConstantVal; }
void SetPivotAtBottom(bool v);
bool GetPivotAtBottom() const { return mPivotAtBottomVal; }
private:
void RemoveFromParent();
void AddToLayer();
osg::ref_ptr<osgManipulator::DraggerCallback> mDraggerCallback;
dtEntity::DynamicStringIdProperty mLayerProperty;
dtEntity::StringId mLayerVal;
dtEntity::StringId mAttachPoint;
dtEntity::DynamicStringIdProperty mDraggerType;
dtEntity::StringId mDraggerTypeVal;
dtEntity::DynamicVec3dProperty mOffsetFromStart;
osg::Vec3 mOffsetFromStartVal;
dtEntity::DynamicBoolProperty mKeepSizeConstant;
bool mKeepSizeConstantVal;
dtEntity::DynamicBoolProperty mUseLocalCoords;
bool mUseLocalCoordsVal;
dtEntity::DynamicBoolProperty mPivotAtBottom;
bool mPivotAtBottomVal;
osg::ref_ptr<osg::Group> mDraggerContainer;
};
////////////////////////////////////////////////////////////////////////////////
class ManipulatorSystem
: public dtEntity::DefaultEntitySystem<ManipulatorComponent>
{
typedef dtEntity::DefaultEntitySystem<ManipulatorComponent> BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId UseLocalCoordsId;
static const dtEntity::StringId UseGroundClampingId;
ManipulatorSystem(dtEntity::EntityManager& em);
~ManipulatorSystem();
// don't store manipulators to map
virtual bool StoreComponentsToMap() const { return false; }
// don't copy manipulators with entities, also don't store to spawners
virtual bool AllowComponentCreationBySpawner() const { return false; }
void SetUseLocalCoords(bool v);
bool GetUseLocalCoords() const { return mUseLocalCoordsVal; }
void SetUseGroundClamping(bool v) { mUseGroundClamping.Set(v); }
bool GetUseGroundClamping() const { return mUseGroundClamping.Get(); }
private:
dtEntity::DynamicBoolProperty mUseLocalCoords;
bool mUseLocalCoordsVal;
dtEntity::BoolProperty mUseGroundClamping;
};
}