Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/shadowcomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

112 lines
3.5 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <osg/ref_ptr>
#include <dtEntityOSG/export.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntityOSG/groupcomponent.h>
#include <dtEntity/stringid.h>
#include <osgShadow/ShadowTechnique>
namespace dtEntityOSG
{
/**
* Holds a single OSG node.
*/
class DTENTITY_OSG_EXPORT ShadowComponent : public GroupComponent
{
typedef GroupComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId EnabledId;
static const dtEntity::StringId ShadowTechniqueId;
static const dtEntity::StringId MinLightMarginId;
static const dtEntity::StringId MaxFarPlaneId;
static const dtEntity::StringId TexSizeId;
static const dtEntity::StringId BaseTexUnitId;
static const dtEntity::StringId ShadowTexUnitId;
static const dtEntity::StringId ShadowTexCoordIndexId;
static const dtEntity::StringId BaseTexCoordIndexId;
static const dtEntity::StringId MapCountId;
static const dtEntity::StringId MapResId;
static const dtEntity::StringId DebugColorOnId;
static const dtEntity::StringId MinNearSplitId;
static const dtEntity::StringId MaxFarDistId;
static const dtEntity::StringId MoveVCamFactorId;
static const dtEntity::StringId PolyOffsetFactorId;
static const dtEntity::StringId PolyOffsetUnitId;
static const dtEntity::StringId LISPId;
static const dtEntity::StringId PSSMId;
static const dtEntity::StringId __SELECTED__Id;
static const dtEntity::StringId ShadowTypeId;
ShadowComponent();
virtual ~ShadowComponent();
void OnAddedToEntity(dtEntity::Entity& entity);
virtual dtEntity::ComponentType GetType() const { return TYPE; }
virtual void Finished();
void SetShadowTechnique(const std::string name);
void SetEnabled(bool v) { mEnabled.Set(v); }
bool GetEnabled() const { return mEnabled.Get(); }
private:
dtEntity::Entity* mEntity;
dtEntity::BoolProperty mEnabled;
osg::ref_ptr<osgShadow::ShadowTechnique> mTechnique;
dtEntity::GroupProperty mShadowType;
};
//////////////////////////////////////////////////////////
// storage only
class DTENTITY_OSG_EXPORT ShadowSystem
: public dtEntity::DefaultEntitySystem<ShadowComponent>
{
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId EnabledId;
ShadowSystem(dtEntity::EntityManager& em);
virtual ~ShadowSystem();
void SetEnabled(bool);
bool GetEnabled() const { return mEnabledVal; }
private:
dtEntity::DynamicBoolProperty mEnabled;
bool mEnabledVal;
};
}