158 lines
5.3 KiB
C++
158 lines
5.3 KiB
C++
#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntityOSG/export.h>
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#include <dtEntity/component.h>
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#include <dtEntity/defaultentitysystem.h>
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#include <dtEntityOSG/nodecomponent.h>
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#include <dtEntity/dynamicproperty.h>
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#include <dtEntity/scriptaccessor.h>
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#include <osgText/Text>
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namespace dtEntityOSG
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{
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class Entity;
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class TextLabelSystem;
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class DTENTITY_OSG_EXPORT TextLabelComponent : public NodeComponent
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{
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typedef NodeComponent BaseClass;
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public:
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typedef std::vector<osg::ref_ptr<osgText::Text> >::size_type size_type;
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static const dtEntity::ComponentType TYPE;
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static const dtEntity::StringId TextsId;
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static const dtEntity::StringId AlwaysOnTopId;
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static const dtEntity::StringId TextId;
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static const dtEntity::StringId ColorId;
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static const dtEntity::StringId BackdropColorId;
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static const dtEntity::StringId VisibleId;
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static const dtEntity::StringId HighlightedId;
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static const dtEntity::StringId OffsetId;
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static const dtEntity::StringId CharacterHeightId;
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static const dtEntity::StringId FontId;
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static const dtEntity::StringId AlignmentId;
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TextLabelComponent();
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virtual ~TextLabelComponent();
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virtual dtEntity::ComponentType GetType() const { return TYPE; }
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virtual bool IsInstanceOf(dtEntity::ComponentType id) const
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{
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return (id == TYPE);
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}
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virtual void Finished();
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void OnAddedToEntity(dtEntity::Entity& entity);
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size_type GetNumTexts() const { return mTextEntries.size(); }
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void Create(size_type textid);
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void Destroy(size_type textid);
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void ClearAll();
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void SetText(size_type textid, const std::string&);
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std::string GetText(size_type textid) const;
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void SetHighlighted(size_type textid, bool);
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bool GetHighlighted(size_type textid) const;
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void SetFlashing(size_type textid, bool);
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bool GetFlashing(size_type textid) const;
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void SetColor(size_type textid, const osg::Vec4&);
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osg::Vec4 GetColor(size_type textid) const;
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void SetBackdropColor(size_type textid, const osg::Vec4&);
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osg::Vec4 GetBackdropColor(size_type textid) const;
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void SetVisible(size_type textid, bool);
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bool GetVisible(size_type textid) const;
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void SetFont(size_type textid, const std::string&);
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std::string GetFont(size_type textid) const;
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void SetOffset(size_type textid, const osg::Vec3&);
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osg::Vec3 GetOffset(size_type textid) const;
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void SetCharacterHeight(size_type textid, float);
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float GetCharacterHeight(size_type textid) const;
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void SetAlignment(size_type textid, const std::string& str);
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std::string GetAlignment(size_type textid) const;
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bool GetAlwaysOnTop() const { return mAlwaysOnTopVal; }
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void SetAlwaysOnTop(bool v);
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private:
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void SetTexts(const dtEntity::PropertyArray& texts);
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dtEntity::PropertyArray GetTexts() const;
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dtEntity::DynamicArrayProperty mTexts;
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dtEntity::ArrayProperty mTextsVal;
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dtEntity::DynamicBoolProperty mAlwaysOnTop;
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bool mAlwaysOnTopVal;
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typedef std::vector<osg::ref_ptr<osgText::Text> > TextEntries;
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TextEntries mTextEntries;
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TextLabelSystem* mTextLabelSystem;
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};
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////////////////////////////////////////////////////////////////////////////
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class DTENTITY_OSG_EXPORT TextLabelSystem
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: public dtEntity::DefaultEntitySystem<TextLabelComponent>
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, public dtEntity::ScriptAccessor
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{
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static const dtEntity::StringId EnabledId;
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typedef dtEntity::DefaultEntitySystem<TextLabelComponent> BaseClass;
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public:
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static const dtEntity::ComponentType TYPE;
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TextLabelSystem(dtEntity::EntityManager& em);
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void SetEnabled(bool v);
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bool GetEnabled() const;
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private:
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dtEntity::DynamicBoolProperty mEnabled;
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bool mEnabledVal;
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dtEntity::Property* ScriptCreate(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptDestroy(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetText(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetOffset(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetAlignment(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetColor(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetBackdropColor(const dtEntity::PropertyArgs& args);
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dtEntity::Property* ScriptSetHighlighted(const dtEntity::PropertyArgs& args);
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};
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}
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