Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/texturelabelcomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

146 lines
4.6 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntityOSG/export.h>
#include <dtEntity/component.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntityOSG/nodecomponent.h>
#include <dtEntity/dynamicproperty.h>
#include <osg/Geometry>
#include <osg/Program>
namespace dtEntityOSG
{
class TextureLabelSystem;
class DTENTITY_OSG_EXPORT TextureLabelComponent : public NodeComponent
{
friend class TextureLabelSystem;
typedef NodeComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId OffsetId;
static const dtEntity::StringId PathId;
static const dtEntity::StringId ColorId;
static const dtEntity::StringId MaxSizeId;
static const dtEntity::StringId MinSizeId;
static const dtEntity::StringId DistanceAttenuationId;
static const dtEntity::StringId VisibleId;
static const dtEntity::StringId AlwaysOnTopId;
static const dtEntity::StringId AddConnectingLineId;
TextureLabelComponent();
virtual ~TextureLabelComponent();
virtual dtEntity::ComponentType GetType() const { return TYPE; }
virtual bool IsInstanceOf(dtEntity::ComponentType id) const
{
return (id == TYPE);
}
virtual void Finished();
virtual void OnAddedToEntity(dtEntity::Entity& entity);
std::string GetPath() const { return mPath.Get(); }
// call OnFinished...() to apply
void SetPath(const std::string& path) { mPath.Set(path); }
osg::Geode* GetGeode() const;
osg::Vec3 GetOffset() const { return mOffsetVal; }
void SetOffset(const osg::Vec3& o);
void SetMaxSize(unsigned int v) { mMaxSize.Set(v); }
unsigned int GetMaxSize() const { return mMaxSize.Get(); }
void SetMinSize(unsigned int v) { mMinSize.Set(v); }
unsigned int GetMinSize() const { return mMinSize.Get(); }
void SetDistanceAttenuation(const osg::Vec3& v) { mDistanceAttenuation.Set(v); }
osg::Vec3 GetDistanceAttenuation() const { return mDistanceAttenuation.Get(); }
osg::Vec4 GetColor() const { return mColorVal; }
void SetColor(const osg::Vec4& v);
void SetVisible(bool v);
bool GetVisible() const;
bool GetAlwaysOnTop() const { return mAlwaysOnTop.Get(); }
void SetAlwaysOnTop(bool v) { mAlwaysOnTop.Set(v); }
osg::Uniform* GetColorUniform() const { return mColorUniform; }
private:
osg::ref_ptr<osg::Vec4Array> mColorArray;
osg::ref_ptr<osg::Geometry> mDotGeometry;
dtEntity::DynamicVec3Property mOffset;
osg::Vec3 mOffsetVal;
dtEntity::DynamicVec4Property mColor;
osg::Vec4 mColorVal;
dtEntity::StringProperty mPath;
dtEntity::UIntProperty mMinSize;
dtEntity::UIntProperty mMaxSize;
dtEntity::Vec3Property mDistanceAttenuation;
dtEntity::DynamicBoolProperty mVisible;
dtEntity::BoolProperty mAlwaysOnTop;
TextureLabelSystem* mLabelSystem;
osg::ref_ptr<osg::Uniform> mColorUniform;
};
////////////////////////////////////////////////////////////////////////////
class DTENTITY_OSG_EXPORT TextureLabelSystem
: public dtEntity::DefaultEntitySystem<TextureLabelComponent>
{
static const dtEntity::StringId EnabledId;
typedef dtEntity::DefaultEntitySystem<TextureLabelComponent> BaseClass;
public:
static const dtEntity::ComponentType TYPE;
TextureLabelSystem(dtEntity::EntityManager& em);
~TextureLabelSystem();
osg::StateSet* GetSymbolStateset(const std::string& symbolpath, TextureLabelComponent& component);
void SetupLabel(TextureLabelComponent& component);
void SetEnabled(bool v);
bool GetEnabled() const;
private:
dtEntity::DynamicBoolProperty mEnabled;
bool mEnabledVal;
osg::ref_ptr<osg::Program> mProgram;
};
}