BUILD_RTI conditional fixes and Qt6 API updates
- cmake/FindRTI.cmake: Add INTERFACE placeholder targets when RTI not found - cmake/FindRTI.cmake: Force BUILD_RTI=OFF when RTI not installed - Lts/Common/LtsSession/CMakeLists.txt: Make LtsSessionDataDds conditional on BUILD_RTI - Lts/Viewer/CMakeLists.txt: Make LtsDataView conditional on BUILD_RTI - Lts/Plugins/*/CMakeLists.txt: 97 plugin files wrapped in BUILD_RTI conditionals - cmake/NGLMacros.cmake: Fix NGL_ADD_BIG_RESOURCES macro (removed premature return()) - Multiple Qt6 API fixes: QLinkedList→std::list, QStringRef→QStringView, etc. - BUILD_RTI_FIXES_SUMMARY.md: Comprehensive documentation of all fixes Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -1,74 +0,0 @@
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#pragma once
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// STUB-HEADER: Diese Datei wird normalerweise von DDS generiert
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// Für die Migration erstellen wir minimale Typ-Definitionen
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#include <QString>
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#include <QList>
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#include <QVector>
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namespace AreaEffectSimulation
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{
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// Forward declarations
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struct ExplosionSingle;
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struct EffectCluster;
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struct AirSupportImpact;
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struct OffRouteMine;
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struct TrajectoryAdler;
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// ExplosionSingle - Einzelne Explosion
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struct ExplosionSingle {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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double radius = 0.0;
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double damage = 0.0;
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qint64 timestamp = 0;
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QString type;
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};
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// EffectCluster - Gruppe von Effekten
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struct EffectCluster {
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int id = 0;
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QString name;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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QList<int> effectIds;
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qint64 timestamp = 0;
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};
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// AirSupportImpact - Luftunterstützungseffekt
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struct AirSupportImpact {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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QString aircraftType;
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QString weaponType;
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qint64 timestamp = 0;
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};
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// OffRouteMine - Abseits-Mine
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struct OffRouteMine {
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int id = 0;
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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bool active = true;
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QString mineType;
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qint64 timestamp = 0;
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};
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// TrajectoryAdler - Flugbahn für Adler
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struct TrajectoryAdler {
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int id = 0;
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QList<double> xPoints;
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QList<double> yPoints;
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QList<double> zPoints;
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qint64 timestamp = 0;
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QString trajectoryType;
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};
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} // namespace AreaEffectSimulation
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@@ -1,71 +0,0 @@
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#pragma once
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// STUB-HEADER: Diese Datei wird normalerweise von ddsdtc generiert
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// Für die Migration erstellen wir minimale Typ-Definitionen
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#include <QString>
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namespace AreaEffectSimulation
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{
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// Placeholder enums - werden durch echte DDS-Typen ersetzt
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enum class SymbolAppearance : int {
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Solid = 0,
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Dashed = 1,
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Dotted = 2
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};
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enum class SymbolVisibility : int {
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Visible = 0,
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Hidden = 1
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};
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struct UnitSymbolPosition {
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double x = 0.0;
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double y = 0.0;
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double z = 0.0;
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};
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// AesType - Arten von Area Effect Simulation Entities
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enum class AesType : int {
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AtBCContamination = 0,
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AtNContamination = 1,
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AtDangerArea = 2,
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AtMineArea = 3,
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AtMineCorridor = 4,
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AtExplosionSingle = 5,
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AtExplosionArea = 6,
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AtFunctionalArea = 7,
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AtBorderline = 8,
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AtMineAreaSingleMines = 9,
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AtDusSingleMine = 10,
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AtGasPipe = 11,
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AtTechnicalArea = 12,
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AtAirSupportImpact = 13,
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AtUnknown = 99
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};
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// AesEffectState_def - Status eines AES Effekts (mit _def Suffix wie DDS generiert)
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enum class AesEffectState_def : int {
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EsCreated = 0,
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EsPrepared = 1,
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EsFired = 2,
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EsActivated = 3,
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EsPaused = 4,
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EsExpired = 5,
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EsRemoved = 6,
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EsUnknown = 99,
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EsError = 100
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};
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// AesEffectState - Alias für AesEffectState_def (Backward Compatibility)
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using AesEffectState = AesEffectState_def;
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// EffectStateStruct - Filter-Struktur für Effect States
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struct EffectStateStruct {
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bool showCreated = true;
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bool showPrepared = true;
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bool showActive = true;
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bool showInactive = false;
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bool showExpired = false;
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};
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} // namespace AreaEffectSimulation
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