Complete Qt6 migration: full clean build green across groups G1-G12 incl. runtime plugin set
new_docker_build.sh gains Group 12 (212 GUI/Data plugins); fixes LtsUtilsGuiDds visibility (LTO-stripped exports), LtsProjectionWorkstation unity name shadow, 6 unity-off dirs (dup file-scope statics, ddsftc INTERFACE sources) and reconfigures BUILD_FILTERMANAGEMENT/BUILD_PLUGINS_SERVICEMONITOR=ON
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/**
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* @RDE_HEADER@
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* Interface of BuildingOutline
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_multi_point_map_object.h"
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// Qt
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#include <QUrl>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The BuildingOutline class supports BuildingOutline.
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*/
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class BuildingOutline : public virtual AbstractMultiPointMapObject
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{
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using BaseClass = AbstractMultiPointMapObject;
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public:
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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BuildingOutline() : AbstractMultiPointMapObject() {;} ///< Contructor
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virtual ~BuildingOutline() = default; ///< Destructor
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virtual LineStyle lineStyle() const = 0;
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virtual LineStyle &rLineStyle() = 0;
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virtual void setLineStyle(const LineStyle &lineStyle) = 0;
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virtual FillStyle fillStyle() const = 0;
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virtual FillStyle &rFillStyle() = 0;
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virtual void setFillStyle(const FillStyle &FillStyle) = 0;
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virtual void setMarker(const Point3D &markerOrigin) = 0;
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// The 3D model is using the markerOrigin
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struct ModelSceneSymbolData
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{
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QUrl url;
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float heading{0.0}; // degree, clockwise, 0 is north/12
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float scale{1.0};
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};
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virtual ModelSceneSymbolData getModelSceneSymbolData() = 0;
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virtual void setModelSceneSymbolData(const ModelSceneSymbolData &modelSceneSymbolData) = 0;
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};
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} // namespace SituationMap
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