Complete Qt6 migration: full clean build green across groups G1-G12 incl. runtime plugin set
new_docker_build.sh gains Group 12 (212 GUI/Data plugins); fixes LtsUtilsGuiDds visibility (LTO-stripped exports), LtsProjectionWorkstation unity name shadow, 6 unity-off dirs (dup file-scope statics, ddsftc INTERFACE sources) and reconfigures BUILD_FILTERMANAGEMENT/BUILD_PLUGINS_SERVICEMONITOR=ON
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/**
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* @RDE_HEADER@
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* Interface of Mine
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_single_point_map_object.h"
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The SingleFire class supports Indirect Single Fire.
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*/
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class Mine : public virtual AbstractSinglePointMapObject
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{
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using BaseClass = AbstractSinglePointMapObject;
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public:
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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Mine() : AbstractSinglePointMapObject() {;} ///< Contructor
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virtual ~Mine() = default; ///< Destructor
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/*! \name Specific data*/
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//@{
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/**
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* @brief Set mine state (true = aimed/active => filled symbol).
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* @return True for aimed/active, otherwise false.
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*/
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virtual bool state() const = 0;
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/**
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* @brief Set new mine state.
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* @param state (true = aimed/active => filled symbol)
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*/virtual void setState(bool state) = 0;
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//@}
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};
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} // namespace SituationMap
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