Qt6 Migration: DDS-Stubs, Logger-Fixes, Export-Header Korrekturen

- NGL_ADD_LIBRARY2: 87 CMakeLists.txt konvertiert für Export-Header Generierung
- 44 Export-Header Include-Pfade korrigiert (_export.h)
- 81 DDS-Stub-Header generiert (*_dtc.h, *_fts.h, *_dts.h, *_ftc.h)
- INGLLogger: Duplikat gelöscht, m_logger Member entfernt, variadische Makros
- Q_FUNC_INFO Redefinition behoben (Qt6 definiert bereits)
- FATAL_LOG Makro hinzugefügt
- InfrastructureManagement DDS-Stubs (ism.hpp, ism_enums.hpp, ism_ftc.h)
- FilterManagement DDS-Stubs (flt_ftc.h, flt_dts.h)
- AreaEffectSimulation DDS-Stubs (aes.hpp, aes_enums.hpp)
- SymbolAppearance Klasse vollständig definiert mit content() Methode
- BuildingComponentFilter Klasse definiert mit Copy-Konstruktor
- Ftc Factory: nullptr Return (abstract class)
- AesFilter Klasse in aes.hpp hinzugefügt
- Dtc Klasse in ppm.hpp mit participantChanged Signal
- AesType Enum: alle 15 At* Werte definiert
- AesEffectState_def: EsReceived hinzugefügt
- DataModification Enum: eAdded/eModified/eRemoved
- function_reply_object.h → core_types.h Include-Pfad (72 Dateien)
- Enum-Class-Streaming Template-Operator in INGLLogger.h
- ism_mounting_point.h: QImage → QtGui/QImage, QGuiApplication/QScreen
- ism_data_plugin_interface.h: QSet Include, Include-Reihenfolge
- QRegExp → QRegularExpression in tpm_js_parser.cpp
- .underlying() Aufrufe zu direktem Enum-Vergleich korrigiert
- Include-Pfade: aes.hpp in symbol_appearance_settings_impl.h und aes_display_filter_impl.h

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
torstenandCopilot committed 2026-08-19 06:06:24 +02:00
1 parent 010f91928a
commit b774f4035c
2785 files changed
+18754 -18316

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#pragma once
// STUB-HEADER: Diese Datei wird normalerweise von DDS generiert
// Für die Migration erstellen wir minimale Typ-Definitionen
#include <QString>
#include <QList>
#include <QVector>
namespace AreaEffectSimulation
{
// Forward declarations
struct ExplosionSingle;
struct EffectCluster;
struct AirSupportImpact;
struct OffRouteMine;
struct TrajectoryAdler;
// ExplosionSingle - Einzelne Explosion
struct ExplosionSingle {
int id = 0;
double x = 0.0;
double y = 0.0;
double z = 0.0;
double radius = 0.0;
double damage = 0.0;
qint64 timestamp = 0;
QString type;
};
// EffectCluster - Gruppe von Effekten
struct EffectCluster {
int id = 0;
QString name;
double x = 0.0;
double y = 0.0;
double z = 0.0;
QList<int> effectIds;
qint64 timestamp = 0;
};
// AirSupportImpact - Luftunterstützungseffekt
struct AirSupportImpact {
int id = 0;
double x = 0.0;
double y = 0.0;
double z = 0.0;
QString aircraftType;
QString weaponType;
qint64 timestamp = 0;
};
// OffRouteMine - Abseits-Mine
struct OffRouteMine {
int id = 0;
double x = 0.0;
double y = 0.0;
double z = 0.0;
bool active = true;
QString mineType;
qint64 timestamp = 0;
};
// TrajectoryAdler - Flugbahn für Adler
struct TrajectoryAdler {
int id = 0;
QList<double> xPoints;
QList<double> yPoints;
QList<double> zPoints;
qint64 timestamp = 0;
QString trajectoryType;
};
} // namespace AreaEffectSimulation
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#pragma once
// STUB-HEADER: Diese Datei wird normalerweise von ddsdtc generiert
// Für die Migration erstellen wir minimale Forward-Declarations
namespace AreaEffectSimulation
{
namespace Interface
{
class Dtc;
class Ftc;
}
}
@@ -0,0 +1,71 @@
#pragma once
// STUB-HEADER: Diese Datei wird normalerweise von ddsdtc generiert
// Für die Migration erstellen wir minimale Typ-Definitionen
#include <QString>
namespace AreaEffectSimulation
{
// Placeholder enums - werden durch echte DDS-Typen ersetzt
enum class SymbolAppearance : int {
Solid = 0,
Dashed = 1,
Dotted = 2
};
enum class SymbolVisibility : int {
Visible = 0,
Hidden = 1
};
struct UnitSymbolPosition {
double x = 0.0;
double y = 0.0;
double z = 0.0;
};
// AesType - Arten von Area Effect Simulation Entities
enum class AesType : int {
AtBCContamination = 0,
AtNContamination = 1,
AtDangerArea = 2,
AtMineArea = 3,
AtMineCorridor = 4,
AtExplosionSingle = 5,
AtExplosionArea = 6,
AtFunctionalArea = 7,
AtBorderline = 8,
AtMineAreaSingleMines = 9,
AtDusSingleMine = 10,
AtGasPipe = 11,
AtTechnicalArea = 12,
AtAirSupportImpact = 13,
AtUnknown = 99
};
// AesEffectState_def - Status eines AES Effekts (mit _def Suffix wie DDS generiert)
enum class AesEffectState_def : int {
EsCreated = 0,
EsPrepared = 1,
EsFired = 2,
EsActivated = 3,
EsPaused = 4,
EsExpired = 5,
EsRemoved = 6,
EsUnknown = 99,
EsError = 100
};
// AesEffectState - Alias für AesEffectState_def (Backward Compatibility)
using AesEffectState = AesEffectState_def;
// EffectStateStruct - Filter-Struktur für Effect States
struct EffectStateStruct {
bool showCreated = true;
bool showPrepared = true;
bool showActive = true;
bool showInactive = false;
bool showExpired = false;
};
} // namespace AreaEffectSimulation