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/**
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* @RDE_HEADER@
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* Interface of NuclearAgent
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_multi_point_map_object.h"
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#include <Map/abstract_effect_simulation.h>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The ChemicalAgent class supports different agent types.
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*/
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class NuclearAgent : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
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{
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public:
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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NuclearAgent() : AbstractMultiPointMapObject(), AbstractEffectSimulation() {;} ///< Contructor
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virtual ~NuclearAgent() = default; ///< Destructor
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/*! \name Subsidiary polyline/polygons */
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//@{
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/**
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* @brief Get subsidiary line with key.
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* @param key to be retrieved.
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* @return subsidiary line at index
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*/
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virtual PositionCont subsidiaryLine(int key) const = 0;
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/**
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* @brief Set subsidiary line with key.
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* @param key to be set.
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* @param positions subsidiary line to be set.
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*/
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struct OptionalData
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{
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// ctor
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OptionalData() {}
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// member
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bool closed{false};
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QSharedPointer<LineStyle> lineStyle; // default is 'empty', do not honor
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QSharedPointer<FillStyle> fillStyle; // default is 'empty', do not honor
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};
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// virtual void setSubsidiaryLine(int key, const PositionCont &positions, bool clo = false) = 0;
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virtual void setSubsidiaryLine(int key, const PositionCont &positions, const OptionalData &optData = OptionalData()) = 0;
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/**
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* @brief Get a list of keys in use.
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* @return List of keys in use.
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*/
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virtual QList<int> subsidiaryKeysInUse() = 0;
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/**
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* @brief Remove one subsidiary line.
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* @param key to be removed.
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*/
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virtual void removeSubsidiaryLine(int key) = 0;
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/**
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* @brief Remove all subsidiaryPositions.
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*/
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virtual void removeSubsidiaryLines() = 0;
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//@}
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/*! \name Impact*/
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//@{
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virtual Point3D impactOrigin() const = 0;
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virtual void setImpactOrigin(const Point3D &impactOrigin) = 0;
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//@}
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/*! \name Single Detonation */
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//@{
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virtual void setDetonation(const Point3D &origin, double radius) = 0;
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virtual bool hasDetonation() const = 0;
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virtual void resetDetonation() = 0;
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//@}
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};
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} // namespace SituationMap
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