107 lines
4.2 KiB
C++
Executable File
107 lines
4.2 KiB
C++
Executable File
/**
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* A single building instance
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* $Id$
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* $HeadURL$
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* $Author$
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* Created by Christian Ehrlicher, SLSE, 2017-02-06
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*/
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#pragma once
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#include <QAbstractSocket>
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#include <QProcess>
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#include <QVector>
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#include <QUrl>
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#include "ism_handler.h"
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#include "logger.h"
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#include <bld.hpp>
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#include <web_socket_telegrams.h>
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class QWebSocket;
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namespace AssetManagement {
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class RelayInfo;
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}
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namespace Buildings
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{
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class BuildingProcess : public QObject
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, protected InfrastructureManagement::Interface::Ftc::StructureElementUpdateEffectOverrideReplyHandler
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{
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Q_OBJECT
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public:
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BuildingProcess(MainHandler *mainHandler,
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const QString &procName,
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const BuildingInfo &info,
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const bool initBuilding,
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QObject *parent = nullptr);
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~BuildingProcess();
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void setBuildingInfo(const BuildingInfo &info);
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void newRelayInfos(const QMap<int, AssetManagement::RelayInfo> &map);
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const BuildingInfo &buildingInfo() const { return m_buildingInfo; }
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quint16 getWebsocketPort() {return QUrl::fromEncoded(m_wsUrl.toLocal8Bit()).port();}
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protected:
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void onStructureElementUpdateEffectOverrideReply(const Core::FunctionReplyObject &replyObject) override final;
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public Q_SLOTS:
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bool start();
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void shutdown();
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void setHistoryState(const Buildings::HistoryState &historyState);
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bool setVulnerabilityState(ProjectDataManagement::VulnerabilityState state, const std::vector<int> &roomIds);
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bool setContaminationState(const int &bldId, const ContaminationState &contaminationState);
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bool resetContaminationState();
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bool setFortifyFactors(const std::vector<Buildings::FortifyFactor> &fortifyFactors);
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bool setEffectStates(const int assetId, const QByteArray &properties);
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bool relayState(const std::vector<Buildings::RelayStateItem> &relayStates);
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bool sendCesHitOnBuilding(const qint64 effectTimeMSec, const int chargeTypeId, const int destructiveFactor, const int penetrationFactor,
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const int aesId, const Core::GeoPosition &impactPosition,
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const QString &properties);
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bool sendCesHit3DonBuilding(const qint64 effectTimeMSec, const int chargeTypeId, const int destructiveFactor, const int penetrationFactor, const int aesId, const Core::GeoPosition &impactPosition,
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const Core::GeoPosition &detonationLocation, double detonationDistance,
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const QString &properties);
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bool switchRelay(const SwitchRelayRequest &data);
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bool triggerFlashlight(const TriggerBsmFlashRequest data);
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private Q_SLOTS:
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void onReadyRead();
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void onProcessFinished(int exitCode, QProcess::ExitStatus exitStatus);
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void onTextMessageReceived(const QString &message);
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void openWebSocket();
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void closeWebSocket();
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void onWebSocketError(QAbstractSocket::SocketError error);
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void onWebSocketConnected();
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void onWebSocketDisconnected();
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private:
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void handleBsmState(BuildingControlUnit::Json::Telegrams::BsmState *tel);
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void handleHitResult(BuildingControlUnit::Json::Telegrams::HitResult *tel);
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void handleReconnectEgcu(const QString &segment);
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void handleRelayState(BuildingControlUnit::Json::Telegrams::RelayState *tel);
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void handleEffectOverride(BuildingControlUnit::Json::Telegrams::EffectOverride *tel);
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void sendHitLine(const BuildingState &state);
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void onHitLineInfoTimeout();
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void historyState(const BuildingState &state);
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bool writeFile(const QString &fn, const QByteArray &data);
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QByteArray generateBuildingConfigData() const;
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QByteArray generateChargesData() const;
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static bool isValidPos(const Core::GeoPosition &pos);
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private:
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MainHandler *m_mainHandler;
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BuildingInfo m_buildingInfo;
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QWebSocket *m_wsSocket;
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QTimer *m_wsReconnectTimer;
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QTimer *m_hitLineInfoTimer;
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QString m_wsUrl;
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QProcess m_proc;
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int m_hitLineId;
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Buildings::HistoryState m_historyState;
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QMap<int, BuildingHitLineInfo> m_hitLineInfoMap;
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QMap<int, AssetManagement::RelayInfo> m_relayInfos;
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QMap<int, QString> m_effectStates; // key = assetId, value = properties SetEffectStates
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QMap<int, BsmState> m_bsmStates;
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QHash<int,int> m_effectOverridesReconnect; // [GUEZE 2011]
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bool m_initBuilding;
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LOGGER_T m_logger;
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};
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} // namespace Buildings
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