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qt5-legatus-legacy/Lts/Services/AreaEffectSimulation/object_mine_area.h
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2026-08-13 18:33:10 +02:00

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/**
* Exercise object
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include "aes_db.h"
#include "object_base.h"
#include <QPolygonF>
#include <LtsCoordTrans/lts_coord_trans.h>
namespace AreaEffectSimulation
{
class ObjectMineArea final : public ObjectBaseTmpl<Database::AesMineArea>
{
Q_OBJECT
public:
explicit ObjectMineArea(MainHandler *mainHandler, QObject *parent = nullptr);
~ObjectMineArea();
Core::FunctionReplyObject createObject(const Database::AesMineArea &data, const std::vector<Core::GeoPosition2D> &segments = std::vector<Core::GeoPosition2D>());
Core::FunctionReplyObject createObject(const Database::AesMineArea &data, const std::vector<MineSegment> &segments);
Core::FunctionReplyObject updateObject(const Database::AesMineArea &data, const std::vector<Core::GeoPosition2D> &segments);
Core::FunctionReplyObject updateObject(const Database::AesMineArea &data, const std::vector<MineSegment> &segments);
Core::FunctionReplyObject createObjectFromMineData(const Database::AesMineArea &data,
const std::vector<Core::GeoPosition2D> &segment,
const std::vector<MineData> &mineData);
Core::FunctionReplyObject updateObjectFromMineData(const Database::AesMineArea &data,
const std::vector<Core::GeoPosition2D> &segments,
const std::vector<MineData> &mineData);
/*!
* \brief removeObjectFromDb
* \details Removes the object from db, Used if the object is created but there are too much objects (amount border)
* \author Niklas Schmidt
* \return bool if the deletion was working
*/
bool removeObjectFromDb();
Database::AesMineArea get() const { return m_data; }
QVector<Database::AesMineAreaSegment> segments() const { return m_segments; }
QRectF boundingRect() const { return m_mineAreaPolygon.boundingRect(); }
bool hasMine(int mineId) const { return m_triggeredMines.contains(mineId); }
int getMineIdByIndex(int index) const;
int lastMineNo() const;
bool canHandleMine(int mineId, int chargeTypeId, const QPointF &position) const;
bool triggerMine(int mineId, bool trigger = true, const QPointF &position = QPointF());
bool updateMine(Database::AesMineAreaTriggeredMines &mine);
void updateMineByOldMineId(Database::AesMineAreaTriggeredMines &mine, qint32 oldMineId);
bool resetMine(int mineId);
bool resetMines();
Database::AesMineAreaTriggeredMines takeMine(int mineId);
bool isDusMineArea() const;
bool isConcreteMine() const;
bool isSingleVirtual() const;
bool isVirtualMine() const;
bool isReactivatableDusMineArea() const;
void clearCorridor(const AesItemView &aiv);
void clearBuildings();
QVector<Database::AesMineAreaTriggeredMines> unpairedMines() const;
std::vector<Core::GeoPosition> form() const override { return m_aiv.form(); }
QPolygonF generateForm() override;
AesType aesType() const override { return AesType::AtMineArea; }
bool isCentral() const override { return m_data.isCentral; }
int mineCount();
void removeTopics();
Core::FunctionReplyObject createGeoSegmentsFromMineData(double &newWidth, const std::vector<MineData> &mineData, std::vector<Core::GeoPosition2D> &outSegments);
Core::FunctionReplyObject createSegments(
const std::vector<AreaEffectSimulation::MineSegment> &inSegments,
int mineAreaId,
QVector<Database::AesMineAreaSegment> &outSegments,
const double &totalLengthOut); // const double &totalLengthOut since totalLengthOut is unused and exits just for signature purpose
Core::FunctionReplyObject createSegments(const std::vector<Core::GeoPosition2D> &inSegments,
int mineAreaId,
QVector<Database::AesMineAreaSegment> &outSegments,
double &totalLengthOut);
// for concrete mines only
Core::FunctionReplyObject changeSegmentsToLine(bool sortMines);
Core::FunctionReplyObject checkDensity(double &densityOut, const double totalLength, int maxMineCount);
signals:
void releaseMines(int aesId, const QList<Database::AesMineAreaTriggeredMines> &mines);
void shapeChanged(int aesId);
public slots:
void onEffectStateChanged();
protected Q_SLOTS:
void onPublishData() override final;
private:
template <typename T> Core::FunctionReplyObject createObjectTmpl(const Database::AesMineArea &data, const std::vector<T> &segments);
template <typename T> Core::FunctionReplyObject updateObjectTmpl(const Database::AesMineArea &data, const std::vector<T> &segments);
bool containsPointInExpandedMinefield(const QPointF &positionGeo) const;
double distancePointLine(const QPointF &pUtm, const QPointF &l1Utm, const QPointF &l2Utm) const;
double squareLen(const QPointF &p1, const QPointF &p2) const;
double singleMineRadius() const;
void publishAiv();
bool publishTriggeredImpacts();
bool publishDusMineStatus();
bool triggerMines(const QVector<int> &mineIds, bool trigger, const QPointF &position);
bool removeTriggeredMines(const QVector<int> &mineIds);
void generateVirtualMines();
bool addMineData(const std::vector<MineData> &mineData);
bool selectMineFromDb(QMap<int, Database::AesMineAreaTriggeredMines> &outTriggerMines);
void removeDusMineStateTopic();
int msGetIndexMine(const QVector<LtsCoordTrans::UtmCoordinate> &box, const QVector<LtsCoordTrans::UtmCoordinate> &minen);
double msGetDistanceFromLine(double px, double py, double px0, double py0, double px1, double py1);
QVector<Database::AesMineAreaSegment> m_segments;
QMap<int, Database::AesMineAreaTriggeredMines> m_triggeredMines;
bool m_triggeredMinesChanged;
QPolygonF m_mineAreaPolygon;
AesItemView m_aiv;
AesItemView m_aiv2;
TriggeredImpacts m_tis;
DusMineState m_dms;
};
} // namespace AreaEffectSimulation