Files
qt5-legatus-legacy/Lts/Services/CentralEffectSimulation/Plugins/GeoPairing/GeoPairingImpl/GeoPairingImplAirTargetUpdater.cpp
T
2026-08-13 18:33:10 +02:00

74 lines
2.3 KiB
C++
Executable File

// **************************************************************************
//
// (C) Copyright 2009 Swiss SIMTEC AG
//
// **************************************************************************
//
// $HeadURL$
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
//
// **************************************************************************
// manual class headers
#include "GeoPairingImplAirTargetUpdater.hpp"
#include "../logger.h"
namespace N_GeoPairingImpl
{
GeoPairingImplAirTargetUpdater::~GeoPairingImplAirTargetUpdater()
{
INFO_LOG(m_logger) << "Number of updated air targets : " << m_UpdateCount;
}
// ---------------------------------------------------------------
// Constructor
// ---------------------------------------------------------------
GeoPairingImplAirTargetUpdater::GeoPairingImplAirTargetUpdater(std::vector<GeoPairingImplAirTarget *> *a_listTargets)
: m_List(a_listTargets)
, m_logger(CesGeoPairing::getLogger("Plugin.GeoPairing.GeoPairingImplAirTargetUpdater"))
{
INFO_LOG(m_logger) << "Construct Updater for " << a_listTargets->size()
<< " air targets";
}
// ---------------------------------------------------------------
// update position of a particular air target
// ---------------------------------------------------------------
void GeoPairingImplAirTargetUpdater::update(SInt32 a_playerID, Float64 a_positionLat, Float64 a_positionLon, Float64 a_positionAlt, UInt32 a_positionTime, SInt32 a_state)
{
GeoPairingImplAirTarget *l_PlayerAirTarget = nullptr;
// iterate throught list to find if a air target with this player ID exists already
for (const auto l_AirTarget : *m_List)
{
if (l_AirTarget->m_PlayerID == a_playerID)
{
l_PlayerAirTarget = l_AirTarget;
break;
}
}
// create new air target
if (l_PlayerAirTarget == nullptr)
{
INFO_LOG(m_logger) << "Creating a new air target object for Player "
<< a_playerID;
l_PlayerAirTarget = new GeoPairingImplAirTarget(a_playerID);
m_List->push_back(l_PlayerAirTarget);
}
// update the air target
if (l_PlayerAirTarget->updatePosition(a_positionLat, a_positionLon, a_positionAlt, a_positionTime))
m_UpdateCount++;
l_PlayerAirTarget->updateState(a_state);
}
} // namespace N_GeoPairingImpl